Remember Pehkui is required for the mod to work correctly!
(Also remember that you need to use the FORGE version of Pehkui!)
Ever wanted to be more then just a human?
Welcome to CreRaces, this mod is all about different races and how these different races take on different environments, in what ways they can use their abilities to either change or improve everyday things in Minecraft as well as learning how to overcome them!
The Race Selection Crystal is used to change race if you didn't like the race you selected on-startup but remember that it won't work if you've already selected a race so make sure to use The Race Reset Crystal before you can use it. (Creative Only)
Active polls:
Favorite Race: Coming Soon...
These are the different races as of b1.6:
+ Undead
+ Dwarf
+ Dragonborn
+ Harpy
+ Fairy
+ Mermaid
+ Elementalist
+ Golem
+ Dryad
+ Beastmen
+ Giant
+ Elf
+ Velox
+ Pixie
+ Troll
+ Orc
+ 17
+ 18
+ Slime
+ Goblin
A more detailed explanation is only available in-game at the moment.
Guides and Videos talking about the mod:
A quicky by Topothetop: (5:13)
A pretty long and indepth talk about the current and future of CreRaces by Azeroth76:
Plans/Content for the Future:
Concept Races: Potential races that might be added in the future, feel free to suggest races or abilities to pre-existing concepts!
Plans/Development: Plans for the future and how far I have come in different subjects!
Supported Mods:
Mermaid Tail Mod for the Mermaid race, If installed gives the Mermaid users a Deep Sea Necklace.
Wings some races uses Wings as a part of their kit meaning it isn't needed but I would recommend using it if you can!
Vampirism some races cannot become Vampires.
Werewolves some races cannot become Werewolves.
Incompatible Mods:
Medieval Craft when installed a lot of Vikings will spawn inside of the Fairy Tree for some reason.
TRansliterationLib has gotten reports that it might cause some issues with either CreRaces or Pehkui!
Nicknames of any sort might mess with Pehkui!
Other mods that use Pehkui might not work as intended!
Dragon Survival or the Geckolib mod has been reported to cause races not to save on-death!
Performant seems to case movement related issues with Pehkui.
Known bugs:
Sometimes the Mermaids underwater effects stay when going on land, they'll refresh if you touch water (no clue why this is happening randomly)
There are a lot of balance problems at the moment and if you happen to see something that's really OP please let me know!
The Nether Portal animation gets screwed up if you have some Overlays active like the Thermometer (toggable using /racegui or with the Thermometer right-click also disables it)
You might under some circumstances get tp'd to the Fairy Tree randomly for unknown reasons. (Yet to be verified)
Character errors in the Description of certain items like the Werewolf Dagger: "�cWerewolf Specific"
All Translations are currently bugged and will be fixed shortly.
CreRaces for 1.16.5 is not fully supported meaning some things can be either bugged or just not work correctly...
Supported Versions:
1.7.10: N/A: None
1.12.2: N/A: None
1.14.4: N/A: None
1.15.2: L: "Legacy"
1.16.5: LS: "Limited Support"
1.17.1: PAI: "Provided as is"
1.18.2: LTS: "Long Term Support"
Do Note that CreRaces Classic supports more versions than CreRaces!
FAQ:
1. How do I change race? - You can reset your race by either entering the command "/creraces reset <username> <randomnumber>" or by using a "Race changer" item.
(Cheats does need to be enabled to use the "/creraces" command however)
2. Will a config be added to the mod? - Yes, use "/raceconfig" to access it!
3. Backporting? - Not at the moment but when the mod is finished there is a chance of that happening.
4. Will you add physical features to the races? - Maybe, Sizes and particles are already added but extensions like horns, wings etc will be annoying to add due to me having to position them differently when the player is either crouching, riding, sleeping etc. (But I might go though the trouble in the future)
5. I can't find some races? - Some races are hidden and only accessible by enabling Experimental Mode inside the config menu. ("/raceconfig")
6. What is AP / AD and what does it do? - It's different kinds of scaling options. (Check the pins in general for more info)
7. Porting? Not at the moment, all supported version are listed on the CurseForge page.
8. Fabric? - No, there are a lot of good race mods for Fabric already and I don't really like the Fabric API that much...
9. How does runes work? - If you're playing as either the Elementalist or Elf you can right-click with any elemental rune to gain its enhancement.
10. How does Coins work? - Coins are dropped by either Undead or Illager mobs which are automatically added to your Wallet which can be spent inside of the Item Shop block.
11. How does Skillpoints work? - You gain Skillpoints by converting Coins into Skillpoints inside the Item Shop block, Skillpoints are used by some races to level-up certain abilities like the Golem & Dryad.
12. How do I move the RaceHUD? - Currently it scales with your GUI size meaning if it's in the middle of the screen the odds are that you're on a smaller GUI scale. So to fix it you have 2 options, either change your GUI scale or type "/racegui" to hide it.
Credits:
Developers:
Textures:
Items/Blocks/Misc: MooseGoneMad & mc_jojo3
Splash Art: Unknown
Sound:
Music: Crippledcarl1
Sound Effects: Crippledcarl1, mc_jojo3 & Unknown
Lore:
Translations: (Currently broken)
English - mc_jojo3
Swedish - intnet1_ & mc_jojo3
Russian - Destroyer4ik & Semandir
Ideas:
Nely
TeyTey
The Error
SukiDoodles
Pepeba Peba
Duck Overlord
Fennyl Foxlyn
Xexas
These are subject to change!!!
Made by: mc_jojo3