
[Suggestion] Config for Witchwater mob conversion (or kubejs integration)
MarkScedra opened this issue ยท 0 comments
Hey, i'm creating a modpack (a remake of Crash Landing) and ex deorum it's a substantial part of the pack. The thing it's that the mechanic where the Witch Water convert mobs just work with vanilla mobs, i want to add new mobs to it. It's possible to add a config or a kubejs integration for this?