Issues
- 0
[Suggestion] Configurable Flee & Potion consuming
#162 opened by Xarmat-GitHub - 1
Project Vibrant Journeys issue
#161 opened by borianudziarz - 0
Suggestion: Interaction with Assist/Passive mobs
#160 opened by AngleWyrm10 - 0
Suggestions from an MGE fan.
#159 opened by GEP260 - 2
Extreme lag with an enemy
#157 opened by SweetyCurves - 0
Loot table issues
#156 opened by BriceFable - 2
crash with ice and fire AI
#155 opened by zEpiixz - 0
Bug with nether ex. mimic spawn in a flatworld
#154 opened by zEpiixz - 2
Server crash related to GOG's Horse entity
#153 opened by RisingInIris2017 - 0
Selkies are fast
#152 opened by Zack7292 - 1
Monster and Mob Capability Expansion
#151 opened by Corveauxx - 2
Mimic Model Glitch
#147 opened by Azuriuz - 4
EntityGaiaDullahan doesnot implements AbstractHorse
#146 opened by TaoismDeepLake - 1
Cyan Flower Over Spawning
#145 opened by Airisii - 3
Mermaid's tail and cecaelia tentacles shaking
#143 opened by Zack7292 - 2
Wearing Pumpkin on head can't avoid Ender Dragon Girl's aggresive
#139 opened by Flactine - 2
Crash server when killed by many GoG mob
#138 opened by zongitgud - 3
Minor Suggestion for Mermaids
#137 opened by xlea99 - 0
Creep Issues on Grimoire of Gaia 3 - 1.12.2 for my brother
#136 opened by KingKabuto007 - 0
Harpy Nest dublication
#135 opened by gollariel - 1
Ender Dragon Girls ruin enderman farms
#134 opened by lorientalxd - 4
[1.12.2] Invisible mobs on server
#132 opened by Henri1992 - 0
Blacklist for Dimensions so Grimoir of gaia mobs don’t spawn in dimensions they aren’t supposed to.
#131 opened by SirAron111 - 8
Feral Goblins seem to crash the game sometimes.
#130 opened by SirAron111 - 0
Change fans to instances of itemsword
#129 opened by Jackiecrazy - 4
Bosses, Collectables and Structures Idea that would fit the mod?
#128 opened by SirAron111 - 2
Exploding Goblins Crash the Game
#127 opened by SirAron111 - 2
Dimension blacklist ignores prop mobs
#126 opened by AstralScourge - 0
Possible Memory leak
#125 opened by hellwolf95 - 0
Alraune Mob
#123 opened by coldReactive - 2
Client error log related to Minotaurs
#122 opened by theron61 - 2
new version(1.6.9) breaks Baubles render
#120 opened by lordfriend - 2
Loot tables not initialized at world load
#118 opened by Luke616 - 1
[1.12.2] server Crash for unknown reason.
#117 opened by lordfriend - 0
Grimoire of Gaia config not working / compatibility issue
#116 opened by Vionai - 4
1.12.2 Night Vision ring strobing sky
#112 opened by raltus - 1
[SUGGESTION] Tweak all existing mobs and future mobs to use biomedict definitions for spawning
#111 opened by Sunconure11 - 4
[1.12.2] BetweenLands World Compat for mob spawning
#110 opened by Morpheus1101 - 2
[Suggestion] Please add spawn pack size to config options
#109 opened by Rosethorns - 1
Some GoG mobs especially the big and strong ones are immune to “electroblobs wizardry mod” magic.
#107 opened by SirAron111 - 5
Some mob's weapon are invisible
#106 opened by MokoBlack - 2
[Suggestion]Enhance the combat books
#103 opened by MokoBlack - 8
Costume of monster
#102 opened by MokoBlack - 2
[mod compatibility with Morph] Game crashes when holding the right-click button in the form of ranged mobs (solution provided)
#101 opened by dragon-evol - 4
Disable vanish potion effect in config
#100 opened by KorDum - 1
1.12.2-1.6.7 Possible conflict with Coherent Villages
#99 opened by kreezxil - 0
Compatibility with GOG and Overlord
#97 opened by MokoBlack - 2
Siren cause crash: EntityGaiaSiren.isTarget()Z is abstract
#96 opened by KorDum - 9
Crash around Selkie
#95 opened by Excaliburning - 9
Siren doesn't implement setSwingingArms (i.e. func_184724_a), causing a crash
#94 opened by bbbbbbbbba