Issues
- 4
Excavator Bugs: Bedrock Ore and Item Output Behavior with belt ejectors
#314 opened by Shibva - 0
How about making mobs die in a different way when attacked with bg3 energy mod instead of the potion effect?
#312 opened by username1234567890f - 8
Server crashes when trying to load in even after downloading patch
#311 opened by valina354 - 2
RE: XP Drop when it shoudn't due to Exploit II; Meteorites
#310 opened by Shibva - 14
Missing textures and Bedrock Ore descriptions returning nothing despite data being present (Lang error fixed but details are not)
#309 opened by Shibva - 3
(Bug) Conveyor Inserter and Ejectors
#307 opened by abysschroma - 3
Fresh Server install [Crash on startup] (No other mods, just NTM 2.0.0) [Duplicate]
#306 opened by Consumedgrub2 - 2
Industrial Generator power outputting area beyond confusing.
#305 opened by SlimeyIceCream - 2
Lava temperautre description
#304 opened by abysschroma - 0
Excavator GUI is a missing texture
#303 opened by CapitalismWouldveWorked - 0
Suggestion: Polarized RBMK Column
#302 opened by xenoulexi - 1
Some QoL Suggestions
#301 opened by xenoulexi - 5
Server Error When Running V2.0.0
#300 opened by LukeMedia - 1
Minor: Tompsom SMG model needs replacement
#299 opened by Shibva - 2
Mining Laser destroys itself somehow
#298 opened by Ethanedc - 1
Please add a suicide vest
#297 opened - 1
siren bug
#296 opened by abysschroma - 1
(suggestion) JEI tab for machine upgrades
#293 opened by abysschroma - 1
can you make the radiation clouds non-luminant
#291 opened by abysschroma - 2
(suggestion) automated stamp shaper
#290 opened by abysschroma - 2
(corrected) suggestion rad seal checker
#289 opened by abysschroma - 2
[Render Bug] Power armor energy HUD does not render when using third-party Heath UI
#288 opened by Shibva - 3
QoL bugfix: Change default bedrock ore list for overworls into whitelist only by default
#286 opened by Shibva - 0
(suggestion) control rods for all types of columns / custom control rods
#285 opened by abysschroma - 2
(suggestion) rbmk fuel rod outgoing flux
#284 opened by abysschroma - 2
Crafttweaker, assembler unable to utilize oredictionary
#283 opened by Shibva - 3
some of doors should be made back manually controllable again
#282 opened by abysschroma - 1
Bug: Game crashes when trying to insert fluid into a tank with gregtech pipes
#281 opened by Vidarin - 1
Suggestion: Redcoil generator/decharger
#280 opened by xenoulexi - 1
Glyphid Spawner OOB Excepttion causes a crash
#279 opened by Joey-Destroyah - 1
(Compat) Infinite power exploit with Mekanism
#278 opened by abysschroma - 2
suggestion rad pocket detector
#277 opened by abysschroma - 3
He to RF Converters eating up power forever
#276 opened by Hat-Master - 6
Incompatibility problem with crude oil and galacticraft
#275 opened by Ethanedc - 1
Please add a way to increase turret range in hbm
#274 opened by BrianOrdonez - 2
[JEI/CraftTweaker] GUI and other renders break when viewing a "I am Error" template
#273 opened by Shibva - 4
Improper handling of ore XP drops created infinite XP exploit
#272 opened by Shibva - 6
Bug: RAD overdose kill method bypasses Ghostly Shape from Corail Tombstone
#271 opened by Shibva - 1
- 1
something might be wrong with FELCrystal and this sometimes crashes the game
#269 opened by NEFirefox - 4
Compatibility: JEI Machine Recipes unviewable with JAOPCA
#268 opened by CapitalismWouldveWorked - 1
QOL: Sand -> Silicon Shredding recipe
#267 opened by CapitalismWouldveWorked - 1
No option to turn off black lung in the config
#266 opened by Hat-Master - 0
sometimes crashes during fallout
#265 opened by Scorched111 - 0
Industrial Mixer
#264 opened by toddw183 - 0
Watz automation
#263 opened by ElPudgino - 1
Some fuid ducts changing to none when out of render distance
#262 opened by wiktorux1 - 1
[bug] Ore Acidizer And Lubricant Problem
#260 opened by kpstool - 1
Suggestion: Redstone Fluid Valves like in the OG HBM Mod
#259 opened by diyamomd45 - 2
Gerald does not spawn tektite and lava.
#258 opened by ElPudgino