Issues
- 1
ForcedSoundsMuffling
#98 opened - 2
Charged Electrolzer Bug
#97 opened by Chocohead - 2
Recycler Texture
#96 opened by Chocohead - 2
Extractor
#95 opened by Chocohead - 5
Minor Texture Problem
#94 opened by Chocohead - 5
A thing
#93 opened by Chocohead - 6
Incompatible with railcraft
#92 opened by axzxc1236 - 4
Recycler Crash
#91 opened by dustojnikhummer - 19
Mining Drill/Laser
#90 opened by dustojnikhummer - 8
Armor & Rubber trees
#89 opened by draldan - 3
Nanosaber Sound spam when not charged
#88 opened by nanakisan - 2
Upgrade Crash
#87 opened by Chocohead - 3
Name Colours
#86 opened by Chocohead - 7
Missing Textures
#85 opened by Chocohead - 2
Recipe Mistake
#84 opened by Chocohead - 8
Incompatible with NotEnoughResources
#83 opened by axzxc1236 - 6
Incompatible with AtomicStryker's AdvancedMachines
#82 opened by axzxc1236 - 6
Hoppers do not pull from output slot
#81 opened by nanakisan - 18
Texture Tracker
#80 opened by Speiger - 2
Luminator Hitboxes
#79 opened by Chocohead - 9
Uranium cells don't cause radiation poisoning
#78 opened by nanakisan - 8
Check Nuke
#77 opened by Speiger - 3
Invalid ItemStack crash
#76 opened by nanakisan - 4
Upgrade Suggestion.
#75 opened by Speiger - 9
[Idea] A way to lock upgrades into machines
#74 opened by ExDomino - 15
[Suggestion] Wrench: always in lost-less mode, even for no-electrical ones
#73 opened by ExDomino - 10
[Suggestion] Luminators need too many energy and their buffer is too high
#72 opened by ExDomino - 3
[Old Bug ?] Machine sounds don't last long enough
#71 opened by ExDomino - 12
[Idea] Generator, a way to prevent waste of coal
#70 opened by ExDomino - 6
[Idea] New crafting table for UU-Matter, energy needed to assemble (deactivatable in config)
#69 opened by ExDomino - 12
[Suggestion] Macerator produces 2 coal dusts from 1 coal ore
#68 opened by ExDomino - 1
[Bug] Generator doesn't produce sound
#67 opened by ExDomino - 23
[Idea] Nuclear Generator (with uranium, no risk, generates low power)
#66 opened by ExDomino - 3
There's no rubber tree nowhere.
#65 opened by ExDomino - 4
Armor protection value configuration + visual bug
#64 opened by Carbon-Ghost - 3
Fuel can needs a Damage Bar
#63 opened by Erik3003 - 4
nuclear control + big reactor crash on startup
#62 opened by evilpdor - 9
Add an Electronic circuit + an RE battery to tinkers tools to give them the electric modifier
#61 opened by LuigiHutch - 2
Crash recycler
#60 opened by Dr0n1k - 2
*-O-Mats + Personal Safes
#59 opened by Chocohead - 2
Pumps Still Need Work
#58 opened by Chocohead - 2
Painters
#57 opened by Chocohead - 6
IC2 vs Cauldron
#56 opened by Dr0n1k - 4
Crash server Trade-O-Mat
#55 opened by oleg-rakitin - 5
[Suggestion] Nuke Jetpack
#54 opened by Chocohead - 7
Electric tools
#53 opened by Dr0n1k - 2
Rubber wood and Bone meal
#52 opened by Dr0n1k - 5
Scaffold inflict damage
#51 opened by Dr0n1k - 2
Crash client/server Cropmatron
#50 opened by Dr0n1k - 5
Crash client/server Fluid-O-Mat
#49 opened by Dr0n1k