Issues
- 1
I want hostile mobs to increase their health on spawn
#414 opened by TinyAco - 2
[1.20-9.0.2] Invalid keywords for effects.json: timeout
#400 opened by Flumplin - 1
"spawner" key for `spawn.json` is not working
#401 opened by khazenor - 2
1.16.5 Crash/Stuck on Tick
#402 opened by Ekofy - 1
common_setup event phase error
#403 opened by kaidenart - 16
Mob spawn ignores light levels.
#405 opened by ZZiggsZ - 4
Neapolitan Compatibility
#404 opened by SerJoG - 2
Server side broke in Nether/incompatibility with mods that use entity to create structures
#406 opened by BlackAures1 - 2
Using game stages as conditions to deny mob spawning in 1.20.1 causes the mod to not function
#407 opened by wmafranz - 0
Phases (like wither phases exemple) don't stay after a reload
#408 opened by Petifaron - 0
New feature request : Event trigger phases
#409 opened by Petifaron - 2
The new breakevents.json doesn't like nbt it seems...
#410 opened by DanRobzProbz - 0
New Feature Request: Effect Gated BreakEvents
#411 opened by NiveStinks - 1
1.20.1 crash with spawn and villager doesnt work
#412 opened by jesuseduardo90 - 2
Singleplayer world creation crash
#413 opened by Proxwian - 3
Discord? Any discuss thread? Help
#383 opened by Proxwian - 1
How to use "continue" to control multiple actions
#384 opened by Tibsalta-IC - 1
spawner.json is empty inside
#385 opened by OriginalUsername228 - 4
RuleCache.CachePerWorld.count(IWorld) may cause java.util.ConcurrentModificationException
#387 opened by qzwxsaedc - 1
[Feature Request} Tag type selectors for items/blocks etc (especially for held items)
#386 opened by AaronTateDev - 0
Feature Request: Distance checks in spawn.json
#390 opened by MarioSMB - 0
Do you know the "MobID" of the mob piggybacking on
#389 opened by toyodirtest - 2
[1.18.2] Random Crash
#391 opened by Reshy - 0
Block Condition doesn't work properly. - 1.18.2
#393 opened by TqLxQuanZ - 1
spawn / spawner.json biome not working
#392 opened by bobzeus - 9
1.18 mob spawning in 1.12
#394 opened by MasterCakeX5 - 0
LOTR: Renewed (1.16.5) entities do not always have armor/HandItems over-written, even with "onJoin"
#395 opened by SnackerZ - 3
In Control causing server to crash.
#396 opened by alfredggttv - 0
Bug with "loot.json" (doesn't remove mob drops)
#397 opened by Drip2Hardd - 2
Crash due to mob being null when using spawner.json
#398 opened by ChiefArug - 2
Issue ingame saying "invalid keywords for spawn.json:amount persecond condition attempts"
#399 opened by Macksterz - 2
loot.json needs to make only one item drop
#415 opened by VectorJ2 - 3
1.20.1 Forge 47.2.7 Command Help
#416 opened by Krimatoria - 4
Less Zombies in caves
#418 opened by 0richrdd - 3
Spawn.json is not working when used like this
#417 opened by Kettle5000 - 1
[Request]: Implement NBT commands for Passengers and Teams
#422 opened by smschr - 0
I want to make the mob drop mending
#419 opened by mwngi - 0
[Suggestion] Add option to copy nearby player inventory (and drop it on death)
#420 opened by jaypaw549 - 6
Server crash checkForComodification
#421 opened by AngleNaris - 3
common_setup error
#423 opened by DatAshYK - 2
Duplicate Messages
#424 opened by DSMister - 3
When the player moved about 1500 blocks away, the server crashed.
#425 opened by AngleNaris - 3
Zombies spawn in lit area even though I removed the norestrictions condition in spawner.json
#426 opened by Vandr546 - 1
JSON error when using the new "hasstructure" boolean
#427 opened by lozadajobd - 0
Season check not working (1.16.5)
#429 opened by evenx3 - 1
Zombie
#428 opened by Tiptolek - 1
SeeSky condition overrides the min/max height condition
#430 opened by DootLoot - 1
Denying PlaceHeldItem creates ghost blocks and items
#431 opened by DootLoot - 9
InControl Not working? Bats still over spawn.
#432 opened by alarmgoose - 2
Hi, 1.20.1 how to increase spawn rate of zombies when the time is approaching night?
#433 opened by sschpif