
Issues
- 3
Hostile mobs Spawning in peaceful biomes
#1 opened by ShyNieke - 1
(Suggestion) disable overgrown skeleton's spawning in surface biomes (specifically jungle) when variants and ventures is detected
#2 opened by BugmanBugman - 1
unification error on neoforge 1.21.1
#3 opened by VaporeonScripts - 6
Setting spawn_demon_eye/spawn_ender_eye to false not working
#4 opened by joeystombaugh - 1
add a way to change the chance for corrupted ancient hero to spawn
#5 opened by VaporeonScripts - 2
invisible armor? :sob:
#6 opened by VaporeonScripts - 0
[1.21.1 Neoforge] Crash on server join
#7 opened by itsdinkd - 0
[1.21.1-Neo] Flame Projectile is causing crashing issues.
#8 opened by Gbergz