
Issues
- 1
Trick: Swap Blink doesn't affect look direction
#8 opened by gdavid04 - 1
Magic Processing Unit look vector can be non-axial
#9 opened by gdavid04 - 0
MPU doesn't drop its item when mined
#10 opened by shBLOCK - 0
PsionWave crashes server if the caster dies
#11 opened by WaDelma - 3
Can't get Magic processing unit to work.
#12 opened by Derkune - 1
My CAD´s stats are too weak
#15 opened by ShadowZeroHD - 2
Operator: As Text throws NullPointerException when input has no output
#16 opened by gdavid04 - 1
Outputs of multiple output pieces should show up in the tooltip as output instead of input
#17 opened by gdavid04 - 0
The slot selection wheel can go outside screen bounds in program transfer widget
#18 opened by gdavid04 - 1
Block entities don't get saved
#19 opened by gdavid04 - 0
Update wiki
#20 opened by gdavid04 - 0
Make Blood Converter obtainable in survival
#21 opened by gdavid04 - 0
MPU display overhaul
#22 opened by gdavid04 - 0
Add support for stat labels
#29 opened by gdavid04 - 0
Reimplement Psionic Dust Ore generation and mining level
#23 opened by gdavid04 - 0
Consider replacing all references to CAD in MPU error messages
#24 opened by gdavid04 - 4
tricks crash game (1.19 phi dev version)
#25 opened by ANT83z4 - 8
Entities cause crash
#26 opened by ANT83z4 - 0
Operator: Handle Error doesn't prevent spell crash when a propagated error reaches its target trick
#27 opened by gdavid04 - 0
Incorrect OBfuscationHelper args
#28 opened by gdavid04 - 0
MPU Psi bar doesn't render
#30 opened by gdavid04 - 0
Make markers render centered on their target position
#31 opened by gdavid04 - 1
Trick: Swap Blink and Trick: Swap Blink (Position Only) don't work on armor stands
#34 opened by gdavid04 - 0
Trick: Shadow (Sequence) not working
#32 opened by gdavid04 - 0
Selector: Nearby Speech not working
#33 opened by gdavid04 - 0
Piece tooltips should state compatibility with MPUs
#35 opened by gdavid04 - 0
[MPU display] display MPU and spell stats on the display of an MPU
#37 opened by gdavid04 - 0
[MPU display] display average psi input and spent per tick on casting under psi bar
#38 opened by gdavid04 - 0
[MPU display] add a background texture to the output line
#39 opened by gdavid04 - 0
[MPU display] ensure correct z sorting
#40 opened by gdavid04 - 0
[MPU display] optimization: skip drawing the display if the block above an MPU is opaque
#41 opened by gdavid04 - 0
Assembling a CAD with a magazine voids its contents
#1 opened by gdavid04 - 1
Psion Wave Particles Render Behind Water Regardless Of Distance
#2 opened by skyecreature - 0
Psion Waves can be set on fire.
#3 opened by skyecreature - 1
[Suggestion] vector split not clear at a glance
#4 opened by ElNico56 - 2
Phi 1.16-1.6 requires Psi 1.16-95
#5 opened by justastranger - 0
Psion Wave is Coloured Wrong
#6 opened by skyecreature - 0
Blood Conerter texture should be 16x16
#7 opened by gdavid04