Support for Expanded Equivalence support mods, Charset, Mekansim and TConstruct
pupnewfster opened this issue ยท 2 comments
It would be nice to be able to switch from expanded equivalence to this. The biggest issue is that some of the mods that I use are not yet supported.
Are you planning on adding support to all the mods that Expanded Equivalence supports (including the ones I didn't even bother listing as I don't use), or not.
Todo:
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Actually Additions
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Applied Energistics 2
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Astral Sorcery
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Avaritia
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Botania
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Compact Machines
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Draconic Evolution
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Embers
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Ender IO
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Forestry
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Immersive Engineering
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Industrial Craft
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Mystical Agriculture
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RebornCore (Tech Reborn)
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Thaumcraft
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Thermal Expansion
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BuildcraftSkipping this for now!
It also would be interesting to see support for these mods.
Suggestions:
- Charset/Complex Logic (they have their recipes in their own class so it can't be parsed by ProjectE (even though they are more or less normal crafting recipes))
- Mekanism (I know the NBT stuff isn't possible but at least having the machines supported so it knows how to factor in the stuff for alloys)
- Tinkers Construct alloying
I am planning to add all support from Expanded Equivalence. I had Mekanism on my radar as well.
Tinkers Construct will be interesting as I don't know how the Fluids work in ProjectE.
Charset/Complex Logic I have never used, but I should be able to add support for.
If I remember correctly fluids do have an EMC value or at least there are tests for it. https://github.com/sinkillerj/ProjectE/blob/mc1.12.x/src/test/java/moze_intel/projecte/emc/GraphMapperTest.java#L396
(And it is sort of manageable via the custom conversions files and using FAKE|
. So even if it has to be more faked, it is possible with tinkers to get how much a material melts down into, (put that into the "emc value" and then have a mapper for the alloy recipes, and then again from what that can be "cast" into in the casting table/basin.