Certain things missing EMC and certain things worth far too much EMC
GeminiSquishGames opened this issue · 0 comments
Prerequisites
- [ ✔] I am running the latest version
- [✔] I have made sure there is no duplicate issue
Details
- MC Version: 1.20.1
- Mod Version: 7.2.2
Description
Many seeds (most seeds that now have EMC) and items from mods, like the heart container hearts, have very high EMC (16k plus) after installing the mod. Several vanilla items that had EMC before (charcoal) and some from ProjectE, (like alchemical chest) no longer have EMC. I think it's due to how EMC is automatically calculated from recipes but certain ingredients cost less than 1 EMC, so one cannot expect to fix that easily without changing ProjectE to use floating point types. That leads to more work preventing rounding errors, and you get the gist. Once you supply items with the right EMC, others that require them will have EMC set to the sum for all EMC ingredients as long as they all have that. I think this has been like this before but I recently started playing again and like having help getting certain EMC values for certain mods handled. I think the last time I used Notepad++ to go through and regex things by hand fairly easily, but alas I don't have that file I changed and will have to figure that out again. I'm not
Expected behavior
proper EMC values.
To Reproduce
Steps to reproduce the behavior:
install the mod
EDIT: False alarm I suppose. I was wondering what recipe it would be that's makes seeds that expensive, it's actually farming for blockheads, it's market uses emeralds for exchanging seeds in many cases, so it's just a matter of what it's configured to use for exchanges. So it uses the same logic for trading as crafting in that case and there isn't a default catch for this case. Hard to make every mod play nice together. Sorry. But at least if someone else comes by they can search for this.