Issues
- 3
[Forge - 1.19.2]: Random chance for zombies to not drop loot or experience
#33 opened by SiverDX - 1
Can I install this mod into my modpack?
#35 opened by ChongYuCN - 0
New Zombie Villager Variants
#36 opened by 256smash - 1
[Crash] Texture Layering Conflict with Reliquary (?)
#4 opened by ZilverLazarus - 0
[Enhancement] Zombie-transforming mechanics for the Rotten Creatures
#1 opened by nekomaster1000 - 0
[Enhancement] Make Deadbeard's Treasure Chest dependant on an editable loot table
#2 opened by nekomaster1000 - 0
Model Acess
#3 opened by InkyBone - 0
JEED Support
#5 opened by celsiusqc - 1
Configuration file .toml is not correct
#8 opened by Timkokain - 0
[Suggestion] Link to Issues from CurseForge
#9 opened by MarioSMB - 0
[Suggestion] Maximum depth for undead miner spawning
#10 opened by MarioSMB - 0
Game crash (redirect)
#11 opened by Timkokain - 0
[Suggestion] Give scarabs silverfish sounds
#14 opened by MarioSMB - 0
[1.19.2] weird nested issue with trinkets and tipped arrows with rotten creature effects
#16 opened by itsdinkd - 0
[Suggestion] TNT barrel config
#17 opened by Ureiah - 4
Keep getting spammed - "Silver Keep - Better MC/minecraft/config/rottencreatures-common.toml is not correct. Correcting"
#18 opened by Aces-and-Jacks - 2
Dead Beard causes block damage when mobGriefing is false
#19 opened by ejektaflex - 1
Config values aren't actually used in code
#25 opened by Hidoni - 7
Mob Rendering is Causing my World to crash
#23 opened by TronWoWGamer - 1
Incompatibility with Physics Mod causing zombie death animations to not load [BUG]
#26 opened by Barerock - 1
Zombies sometimes don't drop experience
#30 opened by palapapa - 1
1.20???
#32 opened by gitguette - 1
Suggestion: Ore Zombies that drop resources
#38 opened by pantsguyapp - 5
I won't design the villagers to escape when they see my mod creatures?
#39 opened by wuligeshou - 0
I want the villagers to see my mod zombie run away?
#40 opened by wuligeshou - 0
Update 1.20.1+
#41 opened by Luarkcm - 0
1.19.2 versions: Undead miners still have a hidden baby variant or something.
#42 opened by pantsguyapp - 0
Undead miners move faster than regular zombies
#43 opened by pantsguyapp - 0
Request: Spear functionality
#44 opened by pantsguyapp - 0
Undead Miners can still spawn in modded biomes that should restrict their spawn
#45 opened by pantsguyapp