Issues
- 6
Quad ordering is incorrect after material downgrading, causing problems with certain block models
#2868 opened by joe-vettek - 1
crash 1.21.1
#2867 opened by error657756 - 1
Compatibility with Legacy Mipmaps
#2866 opened by Permdog99 - 1
Please Help It Keeps Crashing when i load into a world in my modpack
#2865 opened by Big1N - 1
Clouds lose their bottom face when the camera is near their bottom
#2863 opened by haykam821 - 7
Overwolf Overlay causes graphical corruption
#2862 opened by jellysquid3 - 3
Rendering giant tools in hand and in inventory issue - Twilight Forest Unofficial (Fabric 1.20.1)
#2861 opened by marlester-dev - 5
Blocks losing textures and become white and red
#2860 opened by wiittymystic - 4
Game crashes randomly 1.21.1, 0.6.0-beta 4
#2859 opened by Hiranus - 2
Clouds are colored blue with night vision at specific rotation angles at certain times of day
#2858 opened by MoriyaShiine - 1
Works not with origins "modify_block_render"
#2857 opened by mcswinxbot - 2
Sodium not allowing me to load into a singeplayer world.
#2856 opened by ChefPhasmo - 3
Add instructions for disabling LWJGL version checks on the wiki page.
#2855 opened by KatyushaScarlet - 2
Seams in complex block models more noticeable in 0.6.0 Beta 4
#2854 opened by arrtisan - 3
0.6.0.beta4 cause crash, 0.6.0.beta2 works fine
#2853 opened by Horizoll - 1
unsupported driver
#2852 opened by Benkaith-bot - 2
Crash on Loading Into World - Fabric 1.21.1
#2851 opened by iyloMC - 2
Face culling no longer works between blocks of different render types
#2850 opened by muzikbike - 4
Non `isVanillaAdapter` item models cause a crash
#2849 opened by SuperMartijn642 - 2
Snow Real Magic snowlogged blocks are invisible when Sodium is present
#2848 opened by zjjohn121110 - 3
PneumaticCraft Gauge rendering is broken by Sodium
#2847 opened by MuteTiefling - 9
Deprecate "cutout" render type in favor of "cutout_mipped" when appropriate (at least for vanilla blocks)
#2846 opened by djmrFunnyMan - 0
Tooltips for options can go off the edge of the screen
#2844 opened by muzikbike - 2
ATM 8 Crash after using Garden clothe
#2843 opened by vertan1337 - 3
Clouds are not translucent
#2842 opened by PrivateYT-AG - 6
Above of Sodium v0.5.9 results in LWJGL version mismatch error
#2841 opened by nxjosephofficial - 0
Smooth Lighting doesn't work with the mod named 'Magic Doorknob'
#2840 opened by Lolothepro - 0
Change Forgified Fabric API Base links
#2838 opened by Lolothepro - 5
Chunk updating on NeoForge
#2836 opened by Bercasss - 6
NeoForge QuadTransformers.transform does not rotate sodium quad data
#2835 opened by MehVahdJukaar - 0
Make obfuscated text rendering less memory-intensive
#2834 opened by muzikbike - 5
Game crashes when opening inventory, after some time of playing on the server
#2833 opened by AREKKUZZERA - 1
When i try to enter a world, the message "saving world" appears and then game crashes
#2832 opened by Nathan-Calfayan - 2
macOS: Fullscreen resolution "unsupported" on 1.21.3
#2831 opened by Proton0 - 1
Material downgrading causes Z-fighting on older Intel GPUs
#2830 opened by jellysquid3 - 2
unable to load the mod on neoforge server
#2829 opened by VaporeonScripts - 0
The models in Immersive Engineering don't have smooth lighting.
#2828 opened by Lolothepro - 9
Game Crash with Sodium and Immersive Engineering when setting a garden cloche
#2827 opened by zuken1997 - 1
Smaller increments for maximum FPS
#2826 opened by 64-bitman - 2
add support for forge
#2825 opened by Be1acProgrammer - 0
Emissive textures cause white dots in the hand
#2824 opened by Lolothepro - 2
Sodium Doesn't No-op on Dedicated Server
#2822 opened by sylv256 - 1
Add the sodium button files in the sodium.jar file so that you can change it with texture pack
#2821 opened by 60Trees - 5
It crashed with my M1 apple silicon before it even start
#2820 opened by Psychodeus - 5
Allow rendering above 32 chunks.
#2819 opened by RokeJulianLockhart - 4
Position-aware Texture Hotswapping
#2818 opened by sylv256 - 0
Position-based Block Tint Hook
#2817 opened by sylv256 - 3
[NeoForge] Sodium Ignores `BakedQuad`'s `isShade()` and `hasAmbientOcclusion()`
#2816 opened by Kneelawk - 0
Add a supported way for mods to override the default max render distance
#2815 opened by mrmangohands - 0
PNC tanks are not being rendered correctly
#2814 opened by MuteTiefling