Issues
- 1
How do I make structures only slightly sparser than in Vanilla.
#24 opened by Sarsath - 2
Mod seems to break with ChoiceTheorem's Overhauled Villages [Fabric 1.20.2] [Sparse Structures 2.0/CTOV 3.3.5b]
#5 opened by JuceInUse - 3
Please add the config in the 1.19 version
#6 opened by tanyan-tanyan - 0
Crashes if spacing or separation is bigger than 4096.
#8 opened by MaxenceDC - 5
AE2 meteorites rarity not affected
#9 opened by tanyan-tanyan - 4
Failed to load due to SparseStructuresConfig.customSpreadFactors()
#10 opened by PapiOphidian - 4
[Suggestion] Button on world generation screen
#11 opened by steve-the-player - 3
Blacklist modded structures?
#15 opened by SpeidVincent - 4
Incompatible mod fabric 1.20.1
#12 opened by ZombieKeks - 1
[Suggestion] Extra Config Options
#13 opened by phyne - 2
BetterEnd breaks with Sparse Structures
#14 opened by steve-the-player - 1
About the Impact of a Single World
#16 opened by PaiAleMon - 1
- 2
Sometimes High-speed Rail overrides Sparse Structure's Config
#18 opened by aninusmuffin - 1
Incompatible with (some structures of) Dungeons and Taverns datapack
#19 opened by edricus - 1
Question: Am i doing this correctly?
#20 opened by vivagabe - 5
Help with setting up the config
#21 opened by Blaize63 - 1
Modern Beta Incompatibility
#22 opened by MaxenceDC - 0
1.18.2
#23 opened by MaxenceDC - 1
Custom/unaltered salt per structure
#51 opened by DarianLStephens - 1
FREQ: add link to structure sets dump into chat
#52 opened by Syndaryl - 1
Measure minimum spread from any occupied chunk?
#53 opened by Syndaryl - 1
Specify minimum distance between structures separately from spread
#54 opened by Syndaryl - 8
[SUGGESTION] Allow one to blacklist specific dimensions from being altered here
#26 opened by Sunconure11 - 1
[Question] Are the custom spreadfactors affected by the global one?
#28 opened by 0nullfish - 2
[Feature or Separate] Sparse Biomes!
#29 opened by makumaku1974 - 3
Structures removal
#30 opened by TLiG98 - 5
1.20.1, SS 2.1.2 - /dumpstructuresets command does not exist
#31 opened by Roadhog360 - 7
1.20.1, SS 2.2 `dumpstructuresets` output seems to be wrong?
#32 opened by Roadhog360 - 2
[Suggestion] Stop structures from spawning in a specific radius from spawn
#33 opened by Tar1q22 - 2
1.21 version of the mod is not compatible with 1.21.1
#35 opened by Scikon-0 - 1
Version 1.21 incompatible with Fabric 1.21.1
#36 opened by Tucanonerd - 0
Check if the mod is ran on server to customize feedback of `/dumpstructuresets`
#37 opened by MaxenceDC - 1
[Help Wanted] Disable structure from spawning at all
#39 opened by Disketaa - 1
maybe incompatible with 'structurify' mod
#40 opened by X-Machiavelli - 2
[1.21.1] Can you support NeoForge 21.1.8 ?
#41 opened by Cixon - 2
Does World-specific configs refer to dimensions?
#42 opened by christoros - 2
Does this mod affect tree separation?
#43 opened by ivanovic77 - 1
Are Nether Fortresses more sparsed too?
#44 opened by ivanovic77 - 1
Will the current version work on 1.21.3?
#45 opened by cecaelion - 2
Move customSpreadFactors from config to some datapack file
#46 opened by Povstalec - 8
Incompatibility with Alex's Caves (Primordial Caves and other caves)
#47 opened by SoloMakko - 1
[QUESTION] Specific structure in Dimension (example: Large_hollow_hills from Twilight Forest mod)
#48 opened by KEJWII - 1
[SUGGESTION] Way to RE-ROLL structures
#49 opened by LoveyDov3 - 2
Structures colliding even with sparse structures enabled
#50 opened by FatalityWar - 3
Structures Spawn next to each other (Shown in Screenshot)
#55 opened by resuSOi - 2
Update to 1.21.6/7/8
#56 opened by LimeSkillZ - 4
Custom Spread Issue 1.20.1
#57 opened by loganmac9 - 3
Structures Overlap
#58 opened by itisgoonie - 1
[Feature Request] Add a way to target all structures of a mod in the config
#59 opened by zeid0ne