Issues
- 0
Z-Fighting When placed items are covered by straw
#137 opened by muzikbike - 1
Supports (Horizontal and Vertical)
#135 opened by alcatrazEscapee - 0
Log piles should not close immediately when depleted
#134 opened by muzikbike - 0
Nitpick with grass slowing players
#133 opened by muzikbike - 0
Fruit trees
#131 opened by muzikbike - 0
Armour models are incorrect
#130 opened by muzikbike - 1
Small vessels should show contained items
#129 opened by muzikbike - 1
Berry bushes
#128 opened by muzikbike - 1
Grain processing
#127 opened by muzikbike - 4
Various missing face culling arguments on certain blocks
#773 opened by muzikbike - 1
Tool crating recipes should be made shapeless
#125 opened by muzikbike - 4
Plants can be placed in inappropiate climates
#124 opened by muzikbike - 1
Drinking water requires that a block be targeted, not the water itself
#123 opened by muzikbike - 7
Water plants create air pockets
#122 opened by muzikbike - 2
Wood-dependent signs
#121 opened by muzikbike - 1
Block state that determines the half of a tall grass block inconsistent with vanilla nomenclature
#120 opened by muzikbike - 3
Vanilla bugs with crop placement
#119 opened by muzikbike - 3
Sequoia trees can be partially floating
#118 opened by muzikbike - 2
Sounds for falling unstable blocks
#116 opened by muzikbike - 0
Fire starters are stackable
#115 opened by muzikbike - 0
Fire starters do not take damage when lighting pit kilns
#114 opened by muzikbike - 0
Hoes tilling dirt makes no sound
#113 opened by muzikbike - 1
Isolated stone blocks dropping
#112 opened by muzikbike - 3
Certain blocks drop items in creative mode when they aren't supposed to
#111 opened by muzikbike - 0
Players in creative / peaceful mode can get thirsty
#108 opened by muzikbike - 1
Crash when creating debug world
#107 opened by muzikbike - 0
Log pile "axis" block state is unintuitively named
#106 opened by muzikbike - 2
Rock Knives do not take damage when breaking grass
#105 opened by muzikbike - 0
Ore items generating on ground are full-sized
#104 opened by muzikbike - 1
Log piles do not follow normal block placement rules
#103 opened by muzikbike - 1
Chance for false negatives when using prospector's pick directly on ore blocks
#102 opened by muzikbike - 0
Path blocks solid
#98 opened by Therighthon - 2
Grass generating on Ground Items
#97 opened by Red3Tango - 1
Chopping Trees destroys from bottom
#96 opened by Red3Tango - 0
Pouring molten ore into stacked mold duplication
#95 opened by Red3Tango - 1
Stone/Sticks popping off the ground
#94 opened by bhechinger - 1
- 0
Bloomery item drops in inaccessable location
#90 opened by alcatrazEscapee - 0
Relax charcoal forge creation requirements
#89 opened by alcatrazEscapee - 0
Player Tweaks
#88 opened by alcatrazEscapee - 1
Bug: Grass spawns on water
#87 opened by RedstonMaster - 2
Bellows render nitpick
#86 opened by alcatrazEscapee - 1
Bloomery / Iron Processing
#84 opened by alcatrazEscapee - 3
Picking up sticks / world items gives twice the amount if one is already in inventory
#82 opened by Werdun - 3
Capability instances are null at ClientEventHandler#onItemTooltip, causing NPE
#81 opened by addis2123 - 1
Knapping on PlaceBlockSpecial
#80 opened by Red3Tango - 0
Crafting table in inventory is broken
#79 opened by alcatrazEscapee - 1
Idea: Bloomery
#77 opened by DisasterMoo2 - 0
Crops / Food / Nutrition
#74 opened by alcatrazEscapee - 0
Leather working
#72 opened by alcatrazEscapee