Dungeons and Dining and Dragons and More

Dungeons and Dining and Dragons and More

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Dungeons & Dining & Dragons & MoreOverview

Dungeons and Dining and Dragons and More is a slightly hardcore modpack with a heavy emphasis on immersion. The main goals of the modpack are to increase adventuring, immersion, and survival elements which it does with ~100 mods. This pack is low fantasy and starts off quite difficult while letting you get progressively more powerful.

 Bisect Hosting / Nickta343

 Adventure

This category is the most exciting in terms of gameplay and includes:

  • Ice and Fire: Dragons - I'd say this is the core mod of the pack, in my opinion it is one of the best single mods in existence but it is also extremely resource intensive.
  • End Remastered - Changes the way players access The End as well as changes The End itself. Players have to collect unique Ender Eyes from certain locations.
  • BetterEnd - Also changes The End, with new biomes/blocks/mobs.
  • When Dungeons Arise - Adds new structures/dungeons to the world full of mobs/loot.
  • Dungeons Plus  - Adds more new structures/dungeons to the world.
  • Toad Terror - Adds a unique and rare toad boss.
  • Corrupted Witherskeleton Boss Mod - Adds a final boss to The End that you must summon yourself.
  • Stoneholm, Underground Villages - Are largely aesthetic but as the name implies they add underground villages with villagers/mobs/loot.
  • Bountiful - Adds a bounty board at villages where you can accept "bounties" in return for loot.
  • Ice and Fire: Dragonseeker - Is a later game option to locate dragons/nests.
  • Waystones - Teleporters
  • Antique Atlas - Adds a craftable atlas that you can pin locations on, an all around upgrade to the standard map.
  • Antique Waystones - automatically pins a found waystone to your Atlas.
  • BetterNether Reforged - adds many new mobs, plants, items, and environments into the nether.
  • Dungeon Crawl - a fantastic "roguelike" inspired dungeon mod
  • Dungeons Enhanced - adds many variants of current dungeons as well as new structures to find in the world
  • Twist - adds a few new biomes, mobs, and items that simulate burned biomes.
  • YUNG's Better Dungeons - adds a few new interesting dungeons to the game.

 Immersion

 Survival

Essential Survival - Gameplay Changing Mods That You Must Know

  • ItemPhysic - The player must crouch or right click an item on the ground to pick it up. Many items now sink, many items no longer burn.
  • No Tree Punching - You can't punch trees or craft wooden tools. Punch leaves to get sticks and break gravel for flint. Then make a flint knife and use it on grass to get plant fibers which you use to make a flint axe / flint pickaxe. Ta da, you can now chop trees / mine stone.
  • First Aid - The vanilla health system is replaced with individual body part health levels. You no longer heal with nourishment, instead with bandages/potions/sleep/etc. This mod increases the difficulty tremendously (at least in the beginning), if your head or body go down to 0 hearts, you die.
  • Scaling Health - adds heart crystals and power crystals that the player can consume to increase health and increase power, respectively. 
  • Consecration - undead mobs are incredibly tanky as well as regen, until they take fire/holy damage in the form of flint and steel, fire stick, fire arrow, Smite, Silver weapons and Potion of Consecration.
  • YUNG's Better Portals - changes nether portals to now be found underground, and getting back to the overworld requires finding a similar portal in the nether.
  • Spice of Life: Potato Edition - having a varied diet will grant the player various buffs including more health or health regeneration.
  • Global GameRules - there is no starting spawn point, players spawn in a large area around world spawn and cannot view coordinates in the debug menu.
  • GUI Compass - having a compass in your inventory causes your coordinates to show on your screen.
  • BountifulBaubles - adds many unique equipment with interesting effects, you'll want most of these.
  • Champions - adds a chance for mobs to have "legendary" effects such as: "plagued" which adds a poison cloud around the mob, "infested" where being attacked by the mob causes silverfish to spawn.
  • Mutant Beasts - adds a chance for mobs to be a mutated, essentially boss version, of themselves.
  • Undefeatables - adds a chance for mobs to be have a boss bar, much higher health, and much higher damage.
  • XP Tome - adds a craftable tome players can store up to 30 levels of xp in, very useful for enchanting and rereskillable
  • Disenchanting - adds a disenchanting table to remove enchants
  • Harder Spawners - mob spawners are finite, take longer to break, destroy nearby light sources, and may poison/wither the person breaking them
  • Pandoras Creatures- adds many new mobs and items (beware of the Acidic Archvine, especially in the Nether)
  • XP From Harvest - you are now given XP from breaking fully grown crops.

Non-Essential Survival

  • Farmer's Delight - the dining part of the modpack, adds many new foods that can give you various buffs such as slowness immunity (to circumvent the negative effects from First Aid)
  • Create - An amazing mod that adds a ton of aesthetic machinery (in my opinion another contender for single best mod).
  • Brazier - adds an item lootable from jungle pyramids
  • HT's TreeChop - cutting the bottom of trees, makes the rest of the tree "fall"
  • Spartan Weaponry - adds many new weapons
  • Spartan Shields - adds new shields
  • Enhanced Celestials - occasionally experience blood moons where players cant sleep and mob cap is raised as well as harvest moons where crop growth and yield is raised
  • Upgraded Netherite - players can upgrade netherite armour and tools to add new effects
  • Ensorcellation - adds new enchants
  • Comforts - craftable sleeping bags that don't set your spawn
  • SwingThroughGrass - Weapons can swing through grass, bet you didnt expect that
  • Tool Belt - adds a craftable tool belt that players can place tools in to functionally increase inventory space
  • Craftable Horse Armor and Saddle - name says it all
  • Extract Poison - players can extract poison from cave spiders, pufferfish, and bees by right clicking with a glass bottle
  • Happy Trails - Players move faster on trails
  • Storage Drawers - adds a new type of "chest"
  • Small Ships - adds new types of ships with storage and multiple seats for players to sail around with.

 Technical

  • Just Enough Items - a must have in modpacks, adds a search bar for items as well as providing uses and recipes
  • Login Protection - gives players a brief window of invulerability when logging in to the game
  • Light Overlay - Pressing F7 brings up an overlay showing light levels
  • Mouse Tweaks - adds mouse functionallity
  • Neat - Adds health bars for mobs
  • Enchantment Descriptions - pressing shift while hovering an enchanted book tells you what the enchant does (most of the time)
  • AttributeFix - fixes some numbers
  • CraftTweaker - allows recipe changes for the pack creator
  • Curios - allows players to wear/use baubles
  • Spawner Bug Fix - fixes a spawner specific lag issue
  • Open Loader - transfers the needed datapacks and resource packs into the players worlds
  • Tips - adds custom tips to the loading screen.

Library Mods Are Not Listed

Current plans:

  • Update loading screen
  • Create classes type mod
  • Integrate OTBYG woods with other mods
  • add more boss mods
  • rebalance Spartan Weaponry
  • increase spawns from Toad Terror