Resourcepack in image: Pixel Perfection Legacy
About the shader
I liked chocapic13's v9, but i could not be satisfied. I went from changing shader settings to adding shader settings. Eventually i decided i wanted to try and bring out my own visual taste in a shader. So here we are.
Requirements:
- AMD graphics card
- Nvidia graphics card
- Apple Mac or Intel Integrated Graphics are low priority. USE IRIS FOR BEST RESULTS
- Optifine or Iris. Oculus might work but i will not give it attention.
- Designed for Minecraft versions 1.16.5 +
- Mod support is not going to happen unless i need to make minimal changes for it to work.
Some Features
- A dynamic sky that changes every day, from cloudy days to sunny days, misty days and clear days
- Biome specific environments, where fog has its own color and density in biomes like swamps and jungles
- Typical shader effects like SSAO, Bloom, Screenspace Reflections, POM, normal shading
- LabPBR support for Speculars (f0 and roughness), Emissives, Subsurface Scattering, Porosity, POM, and Normals
- Lots of settings for control over sunlight, ambient light, and fog shapes/colors, and clouds
- A very unique end shader i am very proud of, with a glorious dragon battle scene for you, and lightning flashing when exploring the end islands
- An unobtrusive nether shader, that still manages to look good and simple at the same time
- Temporal upscaling for all your performance needs
Questions? Bugs? Want to test In-dev versions?
- Test in-development versions, report a bug, or ask a question on the Bliss Github
- Contact me on the ShaderLabs Discord, in the Bliss Channel
- Alternatively, contact me on the chocapic editing discord