Issues
- 3
I changed the block.properties for better modded blocks integration
#483 opened by Betestav - 1
Проблема с лучами солнца
#485 opened by holden93274 - 2
add support for bushes and firefly bushes from 1.21.5
#487 opened by justsomedragon - 1
pink petals phase in and out of existence
#488 opened by justsomedragon - 1
More Dense and Spectacular Rain
#489 opened by Betestav - 4
Is the ''Unstable Developement'' and the ''Main'' branches developed in parallel / related ?
#490 opened by Betestav - 2
the sun is flickering
#491 opened by TheStepFamily - 4
Incorrect occlusion relationship between the clouds and the beacon beam.
#492 opened by FinalArmor - 1
colored light
#493 opened by Spacezooka - 3
Light transmitted through water should keep blue tint and caustic effect when emerging back into air
#498 opened by Pasture1 - 1
Amendments mod support & Mushroom
#499 opened by Betestav - 4
failed to load with distant horizons
#495 opened by zackm4l4y-gif - 2
Is shader support gonna get added for the water physics mod
#496 opened by gamerpro2345 - 2
Odd shadow glitch when large object overhead
#497 opened by MyCompilerHatesMe - 1
Physics mod ocean waves causing flickering shadows when FloodFIll is ON
#500 opened by Jglover3012 - 4
Preplaced grass has some sort of strange blue hue
#503 opened by gamerpro2345 - 2
Rain/Thunder Makes Nights Bright as if Full Moon
#501 opened by Jakaya0897 - 5
[FLOODFILL] floodfill flickering / modded blocks
#502 opened by oriononcion - 1
Lights are too strong when using "Slide Show Mod" showing image
#505 opened by xiaobaimao233 - 2
Guns floating off in the distance while using Kilt, Bliss shaders, and TACz on fabric
#506 opened by ARandomPlayer2 - 1
Hitbox visibility
#511 opened by Synban - 1
Fog Resolution Scaling Breaks End Fog
#507 opened by SS1206 - 3
Bug with Loot Beams
#508 opened by omnicholo98 - 3
Поплыли текстуры
#509 opened by SnayperTihCreator - 3
End orb following me.
#510 opened by lalelilolu2 - 2
Translucent armor with Epic Fight mod
#512 opened by Vibee0 - 2
[BUG] Player Models Invisible in All Modes
#514 opened by Nai99 - 5
Coverage When Raining Limit is annoying
#515 opened by JmoneyPlayz - 7
Players Dissapear when the Shader is turned on.
#513 opened by CSXRailfan02 - 1
Shaderpack failure to load above SSAO
#516 opened by AlxiumOfficial - 1
Objects/Entities do not appear like they're underwater and are unnaturally glowing
#517 opened by Wiggyz - 5
Litematica World Curvature Problem
#518 opened by Papweer - 1
Ambient Light Settings Cause Shader Loading Failure
#519 opened by DJH306 - 3
[BUG] banner
#520 opened by Mathers7 - 1
Compat with Serene Seasons
#521 opened by kanapuro - 6
border fog overlaps with cave fog underground, causing bright visual
#522 opened by nemojr999 - 1
The Seasons feature makes lit redstone torches give a dark green tint to close redstone dust
#523 opened by sharpened-nacho - 3
No Transparent Entity Support
#524 opened by SimplyMelonHaver - 3
Trapdoors STILL (visually) occlude lights
#525 opened by Patomosm - 2
Blinking\Glitching Shadows
#526 opened by Mobelon6 - 11
Terrible performance with new AMD integrated graphics on new Framework 13 laptop
#528 opened by Anas13303 - 7
Shadows enveloping bits of the screen
#527 opened by test123190 - 3
DIstant Horizons: Earth Curve Ratio
#529 opened by ffafe5 - 3
Entities hide nameplates and nether lightning option
#530 opened by Mobelon6 - 3
Clouds coverage has no influence on clouds amount
#534 opened by Crudelis98 - 1
Shadows cast by the skylight
#533 opened by ASDFGHJKL595 - 4
Rain and Snow particles move with camera
#535 opened by jumbletoon - 0
all workbenches of tacz has strange reflections
#537 opened by sevsn - 1
Cave_vines_lit and Cave_vines_plant_lit spread a full-block type light
#538 opened by Patomosm - 0
Edges of water look wrong when viewed far away
#539 opened by 0CCULTIST