![Bliss Shaders](https://media.forgecdn.net/avatars/thumbnails/848/186/256/256/638248048963999686.png)
Issues
- 2
Game crashes with DH
#348 opened by kevinthmm - 1
constant flashes in the end
#347 opened by lawleagle - 3
questions about fog
#349 opened by Cosmin1245 - 1
Shaderpack failed to load
#350 opened by devrunrik - 1
Bug Report: Shader crashes in non-overworld dimensions when SKY_GROUND is def
#351 opened by squidforthewid - 2
NOISY TEXTURE IN DH TERRAIN
#352 opened by Fraws99 - 3
Strange black lines that appear to be godrays? iris 1.8.0
#353 opened by NoireUmbre - 1
Nitpick: Fog Light Propagation on a wall torch is as if on a ground torch. (Blockstates are disregarded)
#354 opened by slushieuwu - 2
1.21.1 support?
#355 opened by TheeMrCheeky - 3
is it possible to enable the vanilla sky?
#361 opened by thimblebird - 1
Translucent Armor
#362 opened by TheEpicChunk - 2
Snow LODs rendering as green/pink/blue with seasonal colors turned on
#357 opened by McStreetz24 - 6
Floodfill is not working entirely
#358 opened by goober0013 - 1
How to get this working with Distant Horizons?
#359 opened by gamerpro2345 - 1
Realistic sky-sun brightness at night
#360 opened by Macintosh-Fan - 2
Cave fog causing sky to go black?
#363 opened by J-Naw - 1
Lava vision
#364 opened by EnoxyuM - 9
Bliss shaders crash in the Nether and End
#365 opened by 9182736450typist - 8
Pixelated Shadows
#366 opened by Sorro123 - 2
Beacon colors
#367 opened by UniFanNumOne - 4
Water from DH LODs not rendering with Bliss. Cant remember if this had a workaround or not, looking for clarification.
#368 opened by TheD0ct0r101 - 1
Wrong sunlight colour in the minecraft:dark_forest biome
#369 opened by Macintosh-Fan - 0
Broken Armor Texture While using Shaders
#371 opened by GezaRamadhani01 - 7
Ambient Occlusion/Ambient Light Turns Color of Focused Light
#370 opened by M1dnight-ofcl - 7
Mirror-like Reflections
#372 opened by DMoistyscat - 1
End Fog
#373 opened by Niryn - 2
Shadow Filtering
#374 opened by Niryn - 1
Typo for Temporal Upscaling Description
#375 opened by Davvv1 - 1
Incompatibility with Hysteria shaders
#376 opened by Firro007 - 2
Bliss Shader Incompatible with the Aether Mod
#377 opened by KJFox12 - 1
Visible drowned's heads deep down in water from the surface
#378 opened by Patomosm - 1
texture glich below 60 block when higher than 200
#379 opened by 707peter - 1
Trapdoors occlude lights
#384 opened by Patomosm - 2
World Outline
#385 opened by MrJoethBobeth - 2
Pls physics mod support
#381 opened by Just2UesGitHub - 2
Sand storms should also happen when it's raining and not just in thunderstorms
#382 opened by Growebis - 1
Custom dimension support?
#383 opened by TheD0ct0r101 - 7
3 Issues:Cave Sky, Cave Shadow, DH Highlight Reflection
#386 opened by xiaozhuo256 - 1
Strange glass underwater
#387 opened by xiaozhuo256 - 3
DH LOD Noise
#388 opened by MrJoethBobeth - 2
Activation failure in Nether & End with Resource Pack Sky settings
#391 opened by Matthew-Alpha - 4
DH LODs
#392 opened by Mirik9724 - 3
Rain
#393 opened by Mirik9724 - 3
Fog, Particles not rendering when behind glass / transparent blocks.
#394 opened by AggressivelyMeows - 1
Get crash
#395 opened by theN1C1 - 1
Mining texture is a grey square
#397 opened by OnyxMeow - 0
Beacon beams load behind DH LODs
#400 opened by LordPengin - 0
Water levels drops with your y coordinate
#402 opened by gamerpro2345 - 0
The coverage when raining not working
#403 opened by AnthoL497 - 0
Change End fog render distance?
#404 opened by willemvmaarsch