Shadow Filtering
Niryn opened this issue ยท 2 comments
this isnt a bug, but an unfortunate result of subsurface scattering working properly.
the shadowmap is looking towards the player from underneath the mountain there, form the unloaded chunks part, theres no surface back there blocking the sunlight to cast a shadow.
i made a small illustration to try and explain it better... the green line represents loaded surfaces, a loaded surface is required for a shadow to be made.
the behind side of that mountain has no loaded surface, so no shadow is made. so the sunlight can go right up to the snow and scatter through it like normal.