Bliss Shaders

Bliss Shaders

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Strange glass underwater

xiaozhuo256 opened this issue ยท 1 comments

commented

Describe the bug

As shown in the picture
Image

My shader config

#Fri Jan 17 13:53:52 CST 2025
CAVE_FOG=false
LPV_COLORED_CANDLES=true
LPV_ENABLED=true
LPV_VL_FOG_ILLUMINATION=true
OLD_CAVE_DETECTION=false
OLD_LIGHTLEAK_FIX=true
SSS_TYPE=2
Screen_Space_Reflections=true
Sky_reflection=true
Specular_Reflections=true
TRANSLUCENT_COLORED_SHADOWS=true
shadowMapResolution=1024
commented

as unfortunate as this is... it is expected behavior, due to the way the shader is designed. there is nothing to be done.
I guess removing layer.translucent = glass from the block.properties file inside the shader would improve it some, but glass would no longer have reflections.