Bliss shaders crash in the Nether and End
9182736450typist opened this issue ยท 1 comments
Computer Specs:
Macbook Pro 14" with M4 pro, 24GB RAM and 1TB SSD
OS: MacOS Sequoia 15.1
Issue: Bliss shaders crashes in the Nether or the End. I tried both entering the nether/end and loading the shader while IN the nether/end. In all instances the game quits and crashes.
Crash report:
A fatal error has been detected by the Java Runtime Environment:
SIGSEGV (0xb) at pc=0x00000001ea83e02c, pid=25864, tid=259
JRE version: OpenJDK Runtime Environment Microsoft-8035246 (17.0.8+7) (build 17.0.8+7-LTS)
Java VM: OpenJDK 64-Bit Server VM Microsoft-8035246 (17.0.8+7-LTS, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-aarch64)
Problematic frame:
C [libGLProgrammability.dylib+0x8102c] glpLLVMGetFunctionGlobalVariableUse+0x74
No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
If you would like to submit a bug report, please visit:
https://aka.ms/minecraftjavacrashes
The crash happened outside the Java Virtual Machine in native code.
See problematic frame for where to report the bug.
--------------- S U M M A R Y ------------
Command Line: -Djava.library.path=/Library/Application Support/minecraft/bin/7deadf2e21613fe3d7822104ddb7e94014f6aaa1 -Djna.tmpdir=/Library/Application Support/minecraft/bin/7deadf2e21613fe3d7822104ddb7e94014f6aaa1 -Dorg.lwjgl.system.SharedLibraryExtractPath=/Library/Application Support/minecraft/bin/7deadf2e21613fe3d7822104ddb7e94014f6aaa1 -Dio.netty.native.workdir=/Library/Application Support/minecraft/bin/7deadf2e21613fe3d7822104ddb7e94014f6aaa1 -Dminecraft.launcher.brand=minecraft-launcher -Dminecraft.launcher.version=3.5.17 -DFabricMcEmu= net.minecraft.client.main.Main -Xmx9G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -Dorg.lwjgl.opengl.disable=false -Dsun.java2d.opengl=true -Dlog4j.configurationFile=/Library/Application Support/minecraft/assets/log_configs/client-1.12.xml net.fabricmc.loader.impl.launch.knot.KnotClient --username MrPromethium --version fabric-loader-0.15.11-1.20.1 --gameDir /Documents/curseforge/minecraft/Instances/Fabulously Optimized Exp --assetsDir /Library/Application Support/minecraft/assets --assetIndex 5 --uuid b94086bc90024c368fc7f217b78c34e4 -IIFtkIfzdrdWvhqDweSGc-h5aLZVSPNj52jNnlCU --clientId RTMzRkEwNDM3NzkzNENFMkEyRTU3N0JCMEREQkVGRTE= --xuid 2535419467916809 --userType msa --versionType release --quickPlayPath /Library/Application Support/minecraft/quickPlay/java/1733696252018.json
Host: "Mac16,8" arm64, 14 cores, 24G, Darwin 24.1.0, macOS 15.1 (24B2082)
Time: Sun Dec 8 14:21:28 2024 PST elapsed time: 236.362114 seconds (0d 0h 3m 56s)
--------------- T H R E A D ---------------
Current thread (0x0000000103808a00): JavaThread "Render thread" [_thread_in_native, id=259, stack(0x000000016c640000,0x000000016ce3c000)]
Stack: [0x000000016c640000,0x000000016ce3c000], sp=0x000000016ce33820, free space=8142k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [libGLProgrammability.dylib+0x8102c] glpLLVMGetFunctionGlobalVariableUse+0x74
C [libGLProgrammability.dylib+0x81244] glpLLVMGetFunctionGlobalVariableUse+0x28c
C [libGLProgrammability.dylib+0x81244] glpLLVMGetFunctionGlobalVariableUse+0x28c
C [libGLProgrammability.dylib+0x81244] glpLLVMGetFunctionGlobalVariableUse+0x28c
C [libGLProgrammability.dylib+0x81244] glpLLVMGetFunctionGlobalVariableUse+0x28c
C [libGLProgrammability.dylib+0x7fa9c] glpLLVMCGFindSamplersAndBuffers+0x48c
C [libGLProgrammability.dylib+0x7e928] glpLLVMCGTopLevel+0x570
C [libGLProgrammability.dylib+0xa5aa8] glpLinkProgram+0x2718
C [libGLProgrammability.dylib+0xbf81c] ShLink+0xd0
C [GLEngine+0xfe410] gleLinkProgram+0x444
C [GLEngine+0x783f8] glLinkProgramARB_Exec+0xb4
C 0x7851000139d7b63c
J 44313 c1 com.mojang.blaze3d.platform.GlStateManager.glLinkProgram(I)V (8 bytes) @ 0x0000000132d3af7c [0x0000000132d3adc0+0x00000000000001bc]
C 0x000000015c5c9ba8
i cannot determine any useful information from this crash report unfortunately. i need more relevant information to do anything.
it would be better to get the latest.log
or output log up to when the game closes, it logs whats going on as it happens in the game, and thats where shader debug information goes as well.
on top of that, i have no clue what your mod loader setup is, a random mod could also be the cause of it entirely.
from the information youve given, i dont even know if it is the shader causing it.
since youre on apple, ill link this just in case lol issue #181