Bliss Shaders

Bliss Shaders

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The player reflection in the water is abnormal

wanmingleii865 opened this issue · 2 comments

commented

Uploading 2024-06-10_09.39.19.png…

commented

this is happening because the player is in the translucent render stage. the screenspace reflections intersect the world using the depth buffer that does not include translucent geometry. this was done so screenspace reflections worked when looking through windows. on the latest in-development version i added a setting to toggle this.

shader settings -> misc. settings -> translucent entities.

commented

2024-06-10_09 39 19
2024-06-10_09 39 17
2024-06-10_09 41 45
player reflection in the water Almost invisible from most perspectives