The player reflection in the water is abnormal
wanmingleii865 opened this issue · 2 comments
this is happening because the player is in the translucent render stage. the screenspace reflections intersect the world using the depth buffer that does not include translucent geometry. this was done so screenspace reflections worked when looking through windows. on the latest in-development version i added a setting to toggle this.
shader settings -> misc. settings -> translucent entities.