Bliss Shaders

Bliss Shaders

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Clouds Intersect Terrain with Translucent Entities causes clouds to render above players and nametags.

Nekrozmik opened this issue ยท 2 comments

commented

2024-06-13_04 16 26
2024-06-13_04 16 34
2024-06-13_04 30 57

Explained in title. Having both CLOUDS_INTERSECT_TERRAIN and TRANSLUCENT_ENTITIES on at the same time causes clouds to render above specifically players, oddly enough. Tested with other entities, no other ones had this same issue except nametags. I'm yet to test text displays and such, though.

(By the way, just wanted to add I really appreciate the drive you have working on this. Every time I check back here it seems there's more stuff and more fixes.)

commented

this can be explained quickly. when CLOUDS_INTERSECT_TERRAIN is enabled, it is composited onto the scene after translucents are composited onto the scene. so it shouldnt just do this on some entities, but on stuff like glass too. there isnt really a solution to this on the users end of things. CLOUDS_INTERSECT_TERRAIN is just a work in progress

commented

this was fixed