Shader applies a blinding bright fog during dawn and dusk, its fine during the day and the night
EyBmr opened this issue ยท 2 comments
Describe the bug
During either dawn or dusk, the Bliss shader applies a very thick and blinding white fog. It vanishes when the transition during day to night or night to day is complete.
Describe how your minecraft is set up
- If you cannot do option 1. Please list the following information instead:
- What GPU vendor you are using (e.g Apple/AMD/Nvidia/Intel) AMD
- What operating system you are using (e.g Windows/Linux/macOS) Linux
- What minecraft version you are playing (e.g 1.20.4, 1.16.5, 1.12) 1.20.4
- If you are using a special client for minecraft (e.g lunar, badlion, feather) No special client, using the Microsoft Minecraft Launcher
- What shader loading mod you are using (e.g Iris/oculus/optifine) OptiFine
- What version of the shader you are using (e.g Bliss v2.0.4, Bliss Shader Main) Bliss Shader Main
- If you are using any, what additional mods you are using besides the ones required to use the shader (e.g distant horizons, physics mod) No other mods
Describe how to reproduce the bug
Show exactly how to make the bug appear, if you can. Video footage is preferred.
The bug happens during transitions betwen night to day and day to night, dawn and dusk.
Isolate the bug. some multiplayer servers cause issues on their own. in a newly made singleplayer world, with default/reset shader settings, show the steps to cause the bug
if it is happening on content from a mod, list what mod, and what content of that mod it happens on.
No other mods than Forge, OptiFine and Bliss
if a specific shader setting can make it start/stop bugging, please list what shader setting does that.
Couldnt find a specific setting that causes it yet.
the debug overlay shows you are not using bliss shader main, but bliss v2.0.4.
try downloading the in-development version. (aka bliss shader main)
this was an issue other people had on linux, but it was fixed on the in-development version.
the debug overlay shows you are not using bliss shader main, but bliss v2.0.4.
try downloading the in-development version. (aka bliss shader main) this was an issue other people had on linux, but it was fixed on the in-development version.
Thank you, switching to the in-development version worked. I hope that fix gets ported to the release version soon.