Bliss Shaders

Bliss Shaders

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Shadow bug and other errors

Line1337 opened this issue ยท 1 comments

commented

Hello again, Xonk. First of all, I want to ask about the progress in solving the problem with fog, which is still not visible through the glass, and I ask you to fix it
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Secondly, I want to tell you about a new problem that I discovered during the construction of a glass building. Namely, at the standard resolution of shadows, a very unpleasant visual noise begins to occur at a certain distance
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The problem is partially eliminated when the "Translucent colored shadows" option is enabled, but more "smoothed" artifacts still begin to appear
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The problem is completely eliminated only by changing the resolution of the shadows to the highest quality, however, it is simply not possible to play with this constantly, and especially with a large number of buildings
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I ask you to fix these problems, as this is the only thing that prevents me from enjoying your shader to the fullest
P.s. I also want to ask you to add the ability to move clouds regardless of world time.
Thanks in advance and good luck with further development and fixes :)

commented

hm yeah, border fog not existing behind glass is just a small issue on my end, i forgot to check if it worked.
the problem with shadows on glass is also a small thing i didnt test. i will improve these 2 things in the future