[Bug] Memory Leak when using TACZ
TqLxQuanZ opened this issue · 9 comments
Describe the bug
Describe the bug in as much detail as possible. capturing footage of it with images or videos is preferred.
Describe how your minecraft is set up
-
Include a screenshot of the in-game f3 debug overlay. Please make sure it is fully visible.
-
If you cannot do option 1. Please list the following information instead:
- What GPU vendor you are using:
Nvidia RTX 3070 - What operating system you are using:
Windows 11 - What minecraft version you are playing:
Minecraft 1.20.1-forge.47.3.0 - If you are using a special client for minecraft:
Only minecraft launcher - What shader loading mod you are using:
Oculus 1.7.0 and Embeddium 0.3.31 - What version of the shader you are using:
Bliss Shader Main, directly downloaded from GitHub - If you are using any, what additional mods you are using besides the ones required to use the shader:
Timeless and Classic Zero 1.0.3
Describe how to reproduce the bug
- Install those following mods:
Embeddium
Oculus
TACZ 1.0.3 - Make sure bliss shader is on.
- Create a new world.
- Take out a gun, and start shooting, even without shooting the memory leak will also slowly piles up, shooting makes it faster for some reason.
- Wait until the game starts to lag out.
- Crash.
Crash logs:
crash-2024-10-06_00.01.16-client.txt
crash-2024-10-06_00.08.19-client.txt
More Details:
This is within the single player mode, multiplayer also having the same when joining a dedicated server.
Problem doesn't exist with other shaders as far as I tested, such as complimentary shader.
Shader settings are default.
If this is an issue from TACZ itself, please let me know and I'll poke them in the issue thread.
MCModderAnchor/TACZ#268
Damn that's quick reply haha, since you're here may I ask any idea of the estimation of releasing the DH supported version to CF?
this is indeed on TACZ's end, according to the Iris developer.
it is a problem related to how the 2 mods interact when iris's hybrid deferred entities feature is used by a shader. i cannot do anything about this.
there is an option in the shader you can turn off: shader settings -> debug/experimental -> TRANSLUCENT_ENTITIES
which turns off the use of that iris feature, but it will no longer render translucent entities correctly.
hmmm... i cant really say. ive got a handful of stuff i really want to fix up before then.
on top of that, burnout and motivation/focus problems add even more delays lol
I see, no worries on that! I really love to use your shader as it brings outstanding and amazing view, while retain the performance optimization from what I see.
Especially the skyboxes, clouds and light rays, those are top notch!
Do you perhaps have a paypal donation page? The one on the github page right now is stripe only and doesn't allow paypal :(