Underwater view outside the glass wall looks buggy
ddodd123 opened this issue ยท 3 comments
Although this seems to also happen with the original Chocapic13 shader, is it possible to fix it?
Also 2 suggestions:
- I think it would be better if the sky color was a bit more vibrant. A little bluer during the day and more reddish at sunset.
- I wish the water was more visible. I can barely see the water in a 1 block deep puddle or stream in a cave because it's too transparent. I did try adjusting the dirt value, but that makes it hard to see when swimming in the water.
Thank you for all your hard work.
I'm having the same issue with water rendering incorrectly behind glass, though when it does render correctly it looks amazing.
It only seems to happen when looking at the glass from the bottom-left for some reason? I'm using the Fabulously Optimized modpack, and I've tried disabling continuity and that doesn't seem to make a difference.
probably related to sodium not having translucent sorting in release versions yet. this kinda ruins complex translucent layering stuff