Bliss Shaders

Bliss Shaders

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Latest Bliss + Distant Horizons dev versions fail to load on macOS

hyphenzero opened this issue ยท 0 comments

commented

When loading the latest nightly builds of Distant Horizons, Iris, and Bliss on my 2020 M1 MacBook Pro, the shader fails to load.

I'm aware that Mac isn't high priority for Bliss, but I thought it would be helpful to know. It's also possible that this is a problem with Iris or DH...

Details:

Game Version:

1.20.4

Mods:

  • Bliss: Latest GitHub commit
  • DistantHorizons Fabric: 2.0.2-a-dev-1.20.4
  • Iris: mc1.20.4-1.7-alpha.1-62bb128d
  • Fabric Api: 0.96.4+1.20.4
  • Indium: 1.0.30+mc1.20.4
  • Sodium: 0.5.8+mc1.20.4
  • Sodium Extra: 0.5.4+mc1.20.4-build.116

Machine:

2020 M1 MacBook Pro, 8 cores, 8 GB memory (4 GB Minecraft allocation)

I can run most shaders (BSL, Complementary Unbound) on their default settings at ~60 fps.

Iris Errors:

composite2: composite2: WARNING: Could not find vertex shader attribute 'at_tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'UV0' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'iris_Entity' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'at_midBlock' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'iris_FogFragCoord' not read by fragment shader
WARNING: Output of vertex shader 'zMults' not read by fragment shader
WARNING: Output of vertex shader 'zMults_DH' not read by fragment shader
WARNING: Output of vertex shader 'Flashing' not read by fragment shader
ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 17 samplers