White Breaking Texture Bug
RandomKall opened this issue ยท 8 comments
Looks like it is fixed on the newest version. I'm no longer seeing the issue. Thank you!
yes.
iris made a permanent change to the gbuffer program it renders at, to where the lightmap coordinates are always 1.0 (they are usually a gradient 1.0-0.0). that caused it to be full brightness wherever it was.
i had to reimplement it completely. i have done it closer to how mojang did it this time though, so it got upgraded.
thank you x0nk, as a swe myself (though don't know much about graphics) that sounds like a PITA. upgraded to latest and the fix is great!