Clouds noise jerk while day translation
MaksymReshetnikov opened this issue ยท 1 comments
Problem:
Movements timer on noise texture for clouds noise does not take into account the change of days as such, but only the time of day.
(In volumetricClouds.glsl)
float cloud_movement = (worldTime / 24.0) * Cloud_Speed;
Maybe fix:
float cloud_movement = ((float(worldDay)*24000.0 + worldTime) / 24.0) * Cloud_Speed;
Bonus with this fix - "unic" noise texture for cloud in differents days