Fragment shader limit exceeded / Apple M2 / Distant Horizons
alexw9988 opened this issue ยท 1 comments
The latest main
for Bliss Shaders in combination with Distant Horizons fails to load on my M2 Mac.
- Minecraft 1.20.4
- Bliss Shaders https://github.com/X0nk/Bliss-Shader/tree/1a6e3788705b55405138c74bc2283a029d99ce08
- Distant Horizons 2.0.2-a-dev
- Iris 1.7-alpha.1-ba8b16d4
- Iris Shaders 1.6.17+1.20.4
- Sodium mc1.20.4-0.5.8
- Indium 1.0.30+mc1.20.4
- Apple M2 Mac
composite2: composite2: WARNING: Could not find vertex shader attribute 'at_tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'UV0' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'iris_Entity' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'at_midBlock' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'iris_FogFragCoord' not read by fragment shader
WARNING: Output of vertex shader 'zMults' not read by fragment shader
ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 19 samplers
The shader will fail to load and fallback to disabled shaders.
This appears to be a duplicate of #73