Bliss Shaders

Bliss Shaders

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Fragment shader limit exceeded / Apple M2 / Distant Horizons

alexw9988 opened this issue ยท 1 comments

commented

The latest main for Bliss Shaders in combination with Distant Horizons fails to load on my M2 Mac.

composite2: composite2: WARNING: Could not find vertex shader attribute 'at_tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'UV0' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'iris_Entity' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'at_midBlock' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'iris_FogFragCoord' not read by fragment shader
WARNING: Output of vertex shader 'zMults' not read by fragment shader
ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 19 samplers

The shader will fail to load and fallback to disabled shaders.

commented

This appears to be a duplicate of #73