bliss shader
TerraNva opened this issue ยท 10 comments
do you have the "flywheel" mod?
i have a mod called "iris & oculus flywheel compat"
does the issue stop when you remove all flywheel related mods?
It does not. Sometimes when I reload it it'll disappear but come after a few seconds
hm....
this will take a bunch of time, but you can do a "binary split search" of your mods.
basically, remove half the mods.
did it fix it?
yes -> one of the mods in that half you removed was conflicting, so investigate through that group.
no -> split the remaining mods in half
hm....
this will take a bunch of time, but you can do a "binary split search" of your mods.basically, remove half the mods.
did it fix it?
yes -> one of the mods in that half you removed was conflicting, so investigate through that group.
no -> split the remaining mods in half
Thank you I'll definitely try this out
Hopefully I can give some useful info.
It's definitley an issue with the shaderpack interfacing with flywheel. Issue #20
Flywheel is turned off when applying shaders, so all the compatibility layer mod does it keep it turned on, to my knowledge, and when not using that mod and therefore disabling flywheel, the world renders fine, but at very very low fps when create mod contraptions are rendered. Other shaderpacks work fine, so its something between this shader and flywheel specifically. We are experienceing the same thing on our server, and we've found 3 major graphical issues.
on AMD and Nvidia gpus:
Colors are rendering incorrectly when looking through glass (usually on moving entities like the create trains, but only certain kinds of glass for some reason).
On only Nvidia gpus:
There are black spots on the screen, and block entities render in the wrong position, exactly like in this image. Train rails and double chests and contraptions render floating above users heads, or in midair, and once the position where they actually are is unloaded, they go away.
I'm the only one with an AMD gpu and i've had no severe graphical issues like this, but everyone with a capable nvidia gpu has, though our sample size is around 5.
Block entities all rendering in the same position
The camera renderer isn't aligned with the screen?
Contraption rotating on wrong axis and scale, instead of around a point
Block entities all rendering in the same position