Bliss Shaders

Bliss Shaders

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bliss shader

TerraNva opened this issue ยท 10 comments

commented

I'm using bliss_v2.0.4_(chocapic13_shaders_edit) and there's this huge black line going halfway across the screen and I don't know how to get rid of it. I've used other shaders and i don't have this issue only with the bliss shaders.

2024-03-30_09 03 34

commented

do you have the "flywheel" mod?

commented
commented

do you have the "flywheel" mod?

i have a mod called "iris & oculus flywheel compat"

commented

does the issue stop when you remove all flywheel related mods?

commented

does the issue stop when you remove all flywheel related mods?

It does not. Sometimes when I reload it it'll disappear but come after a few seconds

commented

hm....
this will take a bunch of time, but you can do a "binary split search" of your mods.

basically, remove half the mods.
did it fix it?
yes -> one of the mods in that half you removed was conflicting, so investigate through that group.
no -> split the remaining mods in half

commented

hm....
this will take a bunch of time, but you can do a "binary split search" of your mods.

basically, remove half the mods.
did it fix it?
yes -> one of the mods in that half you removed was conflicting, so investigate through that group.
no -> split the remaining mods in half

Thank you I'll definitely try this out

commented

Hopefully I can give some useful info.

It's definitley an issue with the shaderpack interfacing with flywheel. Issue #20

Flywheel is turned off when applying shaders, so all the compatibility layer mod does it keep it turned on, to my knowledge, and when not using that mod and therefore disabling flywheel, the world renders fine, but at very very low fps when create mod contraptions are rendered. Other shaderpacks work fine, so its something between this shader and flywheel specifically. We are experienceing the same thing on our server, and we've found 3 major graphical issues.

on AMD and Nvidia gpus:
Colors are rendering incorrectly when looking through glass (usually on moving entities like the create trains, but only certain kinds of glass for some reason).

On only Nvidia gpus:
There are black spots on the screen, and block entities render in the wrong position, exactly like in this image. Train rails and double chests and contraptions render floating above users heads, or in midair, and once the position where they actually are is unloaded, they go away.

I'm the only one with an AMD gpu and i've had no severe graphical issues like this, but everyone with a capable nvidia gpu has, though our sample size is around 5.

Distorted train:
2024-04-02_12 42 33

Black bar on screen
2024-04-02_12 43 03

Block entities all rendering in the same position
2024-04-02_12 40 15

The camera renderer isn't aligned with the screen?
2024-04-02_12 43 28

Contraption rotating on wrong axis and scale, instead of around a point
2024-04-02_12 47 20

Block entities all rendering in the same position
2024-04-02_12 47 56

Wacky scaling
2024-04-02_12 56 59

Wacky scaling
2024-04-02_12 56 57

Textures of train wheel and others drawing on the screen
2024-04-02_12 54 26

Double chest error
2024-04-02_12 50 52

commented

Whats a recommended Nvidia gbu?

commented

jesus christ thats a lot of bugging