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[Linux + RADV] Blue glows and artifacts in certain situations

robotman40 opened this issue · 11 comments

commented

2024-04-02_19 57 07
2024-04-02_19 57 30

I have an issue on my two Linux machines (one using an RX 6600 XT and the other is a Steam Deck) where blue artifacts appear on the player's hand (such as when mining, going into water, a skeleton is behind the hand, etc.)

commented

no. there is nothing wrong with your device.

it's a technical problem for the design of the shader itself. it's not something easily solvable.

commented

no. there is nothing wrong with your device.

it's a technical problem for the design of the shader itself. it's not something easily solvable.

By any chance, does this also occur under Windows with AMD?

commented

as i said, its a problem in the design of the shader, it will happen equally for everyone on every device.

commented

will look into it.
could you also make sure no mod is conflict and causing it?

commented

2024-04-06_11 51 00

Here is another rendering artifact I captured under Linux + AMD Mesa. The two are:

• A banner is being rendered as if it weren't obscured by water.

• The floating ice island in the distance has its ice glowing when it is obscured by the water.

commented

2024-04-07_16 39 14

Another graphical bug I caught where enchanted items appear semi-transparent

commented

enchant glint being broken in multiple ways is known.

the thing where banners and other translucent things don't get obscured by water from when viewing from outside, is a technical problem, much less a bug. it's one of those things with deferred rendering and translucents... unsure if the technical problem will be solved anytime.

Are you suggesting that the banners and translucent things are most likely a graphics driver-related issue?

commented

enchant glint being broken in multiple ways is known.

the thing where banners and other translucent things don't get obscured by water from when viewing from outside, is a technical problem, much less a bug. it's one of those things with deferred rendering and translucents... unsure if the technical problem will be solved anytime.

commented

2024-04-07_16 39 14

Another graphical bug I caught where enchanted items appear semi-transparent

ngl that does look kinda cool... maybe that can be a toggle in the future?

commented

2024-05-27_16 00 03
2024-05-27_15 59 56
2024-05-27_15 59 35
Any entity behind a transparent material glows bright blue for me. Running Linux (KDE Neon, Mesa drivers) with a 6700XT.

commented

this is issue#123, which should be resolved now, please refer to that issue thread for more info