CTMPOMFIX Shader  (Chocapic13' Shaders edit)

CTMPOMFIX Shader (Chocapic13' Shaders edit)

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logo

logo

CTMPOMFIX logo
PBR lighting update trees , version 1.4.x

PBR lighting update trees , version 1.4.x

Resource packs: from the future, and Patrix
dirt version 1.1

dirt version 1.1

Seamless 3d dirt texture with individual 3d rocks
great light physics

great light physics

Light bounces multiple times. Every frame. No waiting for it to accumulate
PBR lighting update, forest , version 1.4.x

PBR lighting update, forest , version 1.4.x

Resource packs: from the future, Patrix
ultra setting version 1.6.3

ultra setting version 1.6.3

A chest and candles in a house. Ultra+ have much more dynamic lighting through a light physics simulation that bounces light in 50-100+ directions off each pixel and then it bounces doing this 3 times. You can raise the ambient light if you want.
mossy cobblestone, version 1.2

mossy cobblestone, version 1.2

3D transitions and Variants of Cobblestone and mossy cobblestone
scene near water, version 1.4.x

scene near water, version 1.4.x

Border fog and water scene
high setting version 1.6.3

high setting version 1.6.3

A chest in a house. High setting maintains more vanilla lighting while adding ray traced sky light and a single bounce of light through the scene, maintaining fluid fps
override physics and PBR textures

override physics and PBR textures

Change how materials and light behave to enhance lighting to your taste. For example enhance bounce lighting, or make metals more reflective. You are in control of the look of your game, from low to ultra+ plus style.
lava path tracing version 1.6.0

lava path tracing version 1.6.0

You won't find a better looking experience
path traced lighting version 1.6.1

path traced lighting version 1.6.1

Path traced lighting with light bounces. This was my first successful test
rock wall version 1.1

rock wall version 1.1

Seamless 3d connected textures of Cobblestone. If you zoom in you can see highly detailed 3d individual rocks making up a seamless wall with variations as is only possible with the CTMPOMFIX technique I pioneered that is included in this shader.
PBR lighting update scenery , version 1.4.x

PBR lighting update scenery , version 1.4.x

Resource packs: from the future, Patrix
Seamless 3D material transitions, version 1.2

Seamless 3D material transitions, version 1.2

Seamless 3D material transitions between cobblestone, dirt, and grass
PBR lighting update, ray traced sky ambient light, version 1.4.x

PBR lighting update, ray traced sky ambient light, version 1.4.x

Resource packs: Patrix