Zettai Elements

Zettai Elements

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Originally this-like change to elements was in Zettai Magic, but now i've made Resource Pack which will change Elements Names to those from ZM

Electroblob's Wizardry is required to work

So, changes in Default Version is:

None -> Arcane;
Fire -> Fire(yeah, nothing changed, i know)
Ice -> Ice
Earth -> Nature
Lightning -> Lightning
Necromancy -> Darkness
Healing -> Light
Sorcery -> Sorcery

 
Changes in Full Version is:

None -> Arcane;
Fire -> Fire;
Ice -> Water;
Earth -> Nature;
Lightning -> Thunder;
Necromancy -> Darkness;
Healing -> Light;
Sorcery -> Artifice;



With this, everyone who want can change EBWizardry elements names with this texture-pack, and edit it if want, or need to

My Other Projects:

Bosses Refined - Makes Bosses be more fair(from Bosses side) to fight with, this means, no Ender Dragon bed-killing, and no Caging Bosses, no Grave tactic, and more!

Zettai Magic - Do you want to have high-res(a bit) magic circles on casting, wands, magic scrolls, an 45+ new spells and more?

Zettai Magic 2 - Continuation of Zettai Magic! It's on newest minecraft versions, and, it has own Magic Systems!
Zettai Grimoires - Do you want to have Magic Grimoires to cast with?
Slimes Influx - Do you want to see more Vanilla Slimes in your world?
Arte Magicum - Pretty Big project, abandoned maybe

Zettai Elements - Changes Elements names(Earth -> Nature, Healing -> Light, Necromancy -> Darkness)



P.s. For now only done English translation(en_us), so, if someone wanna help - write me in Discord: