[PW] Default Foal Mesh Replacer

[PW] Default Foal Mesh Replacer

6.8k Downloads

 1.1 Changelog: Fixed the slightly floating bang-area hair, slightly rounder forehead, pretty cute. Otherwise the same mod. :)

Pics from here on out are from 1.0

There are three parts that make this mod and you can simply install the 'All in one' that merges them into one package, or if you're particular about mixing and matching- I also included the version that have the hooves, body, and head separate. 

Whole body (head, body, hoof replaced) sample:

(No texture replacer, vanilla horse.)

(With texture replacer mod.)


-You can slide the nose from dished to roman, and also versions of straight. Top row is semi-dished and bottom is semi-roman.

TECH NOTES:

-Foals come in a wide variety in general from big chunky draft bebe's to super pencil-sketched Akhal-Tekes. This mod TRANSLATES to their unique forms and figures but you can still have 'conformation issues' genetically which is awesome. You can make seriously beautiful faces, and some 'unbalanced' faces. 

-I did not shrink down the hoof size even though I feel they need to be smaller, just to make sure everything would be completely compatible with all poses, all animations, all items, etc. I may experiment and if it passes, update smaller feet later. (Follow me here on Curse Forge to be notified of updates, I really ONLY do Horse and Pet CC and it's always free with no waiting!!)


Features:
-Identical base game poly count so very safe for laptop/macbook users. (Yes even the hooves despite remodeling them, it's giving me an identical poly count in studio and a minimal difference in Blender.)


-LODS for all meshes. (Something people like to leave out when they make these, but is extremely important for game performance!)

-All body/face/hoof sliders work as intended and they work with mod and vanilla textures. (Including the eyes and hooves.)


-Hooves: Rounder instead of pointy, heel bulb added instead of being a straight flat line, still low poly. I don't subdivide meshes and manually cut new polys. Normally you wouldn't make a mesh like this but it translates to the sims 4 really great as the game re-triangulates it and my changes blend right in.

-Body: Less plump/round rump, deeper indent in chest, less thick legs and joints, higher sharper joint on back leg, withers more defined, more slender body, higher curvature in front of the back leg.

-Head: Shorter face (can use slider to make longer), fixed the 'dished' look of the default foal that was driving me nuts. Slightly smaller eyes. Fixed watermelon looking forehead. (To be fair some foals do have this, but many do not and I prefer the aesthetically pleasing non-watermelon foals.) You can still straighten/dish the face some with the slider though! And make eyes big/really small with slider. :) I simply fixed their lightbulb-eyes.

-Although body replacers for horses get a normal map line typically, this one doesn't seem to have one? The reason for them is because we do not yet have morph maker for horses at time of writing so we can't morph the normals along with the body, I think that is the reason. Although the author of that amazing creation says it is not being able to morph the UV1 so easily. Both?