ForgeUI

ForgeUI

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Nameplates - Anti-heal debuff indicator

adamjedlicka opened this issue ยท 3 comments

commented

So apperently there is new debuff in RMT which when applied eats up incoming heals up to certain number. There is visual indicator in default nameplates so I think ForgeUI should have it to.

Laveka and adds on the 2nd room from the start of RMT should apply this debuff.

commented

wouldn't it be awesome to show that debuff as an icon? so it would be part of the #286 case. is the debuff dispellable?
what do you mean with up to a certain number? is it number of healing spells or kind of healing absorb debuff that's like a "cushion" with a certain value (e.g. 20k healing absorb debuff). is it dispellable or does it only vanish after healing the target at least the max amount of that "cushion"? i guess it's latter or both.

commented

Yeah I was thinking about it, but CKJester informed me that its really required to be a bar proportional to health to be really useful for proper raiding.

And yes, it works that it soaks for example 20k healing. So until you heal those 20k you heal that debuffed player for 0.

commented

Apparently there is also some kind of health clamping mechanic. The code is in PTR nameplates addon:

local nHealingAbsorb = unitOwner:GetHealingAbsorptionValue()
local nHealthClampMin = unitOwner:GetHealthFloor()
local nHealthClampMax = unitOwner:GetHealthCeiling()