Issues
- 1
add chat command to manipulate research (add/remove/clear/fill)
#87 opened by shadowmage45 - 1
Courier -- needs bag replaced when repacked and respawned
#86 opened by shadowmage45 - 0
research table - use adjacent inventory setting
#85 opened by Dulciphi - 0
Cannot interact with worksites when on a team
#84 opened by shadowmage45 - 0
Naming NPCs in GUIs
#83 opened by Dulciphi - 3
Possibly a bug Re: NEI search lookup from within AW GUIs
#82 opened by Dulciphi - 1
Several research recipes have null items.
#81 opened by shadowmage45 - 0
Animal farm continues to harvest eggs even after overflow inventory is full
#80 opened by shadowmage45 - 3
Torque system NPE
#79 opened by Dulciphi - 4
[enhancement] Torque system textures
#78 opened by Dulciphi - 1
Worksites self powered.
#77 opened by Dulciphi - 1
Add custom trades to trades file for custom factions
#76 opened by shadowmage45 - 1
Custom textures for civilian male and mounted archer not working
#75 opened by shadowmage45 - 0
Structure System -- Scanning / duplication of trapdoors and redstone torches needs examining
#74 opened by shadowmage45 - 0
NPCs are not updating texture when items are changed.
#73 opened by shadowmage45 - 0
Rendered tint/lighting on TESRs is incorrect
#72 opened by shadowmage45 - 0
Add storage amount / available space to warehouse controller block gui
#71 opened by shadowmage45 - 0
Warehouse control not updating counts when storage blocks broken
#70 opened by shadowmage45 - 12
[Suggestions] Worksite Upgrades
#69 opened by Dulciphi - 1
Craftsman works at Warehouse Control Block constantly - even if all work there is done.
#68 opened by Dulciphi - 6
Add Ore processing center (doubles ores into dusts)
#67 opened by shadowmage45 - 0
interacting with worksites while holding a block
#66 opened by Dulciphi - 3
Medium Warehouse Storage appearing as Small Warehouse Storage
#65 opened by Dulciphi - 0
recipes for medium and heavy duty torque conduits and distributors the same
#64 opened by Dulciphi - 0
Workers pathfinding too far from home, getting lost
#63 opened by Dulciphi - 8
Work orders not functioning
#62 opened by shadowmage45 - 1
Add 3d crafting table models and textures from AW1 for crafting stations
#61 opened by shadowmage45 - 2
Tree Farm Block not properly saving adjusted work zones
#60 opened by Pelirow - 1
Workers/Soldiers not staying still at night
#59 opened by Pelirow - 2
Soldiers seem a bit weak and overconfident
#58 opened by Pelirow - 4
Logger stopped logging
#57 opened by Pelirow - 3
Worker's still leaving home in rain to work. Further to issue #54.
#56 opened by Dulciphi - 5
NEI search function in Research and Engineer table unusable
#55 opened by Dulciphi - 2
workers leave home to work in the rain
#54 opened by Dulciphi - 1
Issue Detection: Saving of data in animal farm caps
#53 opened by Pelirow - 9
Several GUIs are missing shift-click functionality (warehouse interface, npc inventory...?)
#52 opened by Pelirow - 2
Workers sometimes fight over the right to go through a door first
#51 opened by Pelirow - 1
Civic blocks not spitting out/saving inventory when broken
#50 opened by Pelirow - 1
Town hall block not saving death list when broken
#49 opened by Pelirow - 0
Work Orders not saving time
#48 opened by Pelirow - 1
Client-crash on placing civic worksite
#47 opened by shadowmage45 - 1
Baton "V" command still not working
#46 opened by Pelirow - 0
Animal farms with multiple animal types only working one animal
#45 opened by Pelirow - 0
Command Baton Right-Click
#44 opened by Pelirow - 0
Lighting on armor slots in npc gui is messed up
#43 opened by shadowmage45 - 1
Animal Farms appear to be doing nothing
#42 opened by Dulciphi - 4
Tree Farms not automatically placing saplings in middle 3 boxes
#41 opened by spidey1958 - 2
NPC not executing Routing or Work Order
#40 opened by spidey1958 - 2
Not a report. just a note re: NPC vanishing on relog
#39 opened by Dulciphi - 0
All blocks -- set default block hardness to something reasonable
#38 opened by shadowmage45