Issues
- 0
[1.21.1 Suggestion] The Worn Notebook should use the entry unlocking feature
#1523 opened by vizthex123 - 0
Opening Worn Notebook, opens it for other players too
#1522 opened by thiefaine - 1
weird crash
#1520 opened by Vadewolf - 0
Lead disappears if used on a Starbuncle when it transforms into a charm
#1519 opened by Qwerty97475 - 1
[Forge 1.20.1] Unable to find the blacklist config for confinement jar
#1518 opened by DaftHunk - 1
Crash with Oculus
#1516 opened by M4ch1n4r1u5 - 0
Lightning glyph deletes player's inventory when killed
#1515 opened by Tatou8 - 1
[1.21.1] - Ars Nouveau does not acknowledge Curios slots while equipped (5.2.5/5.2.6)
#1514 opened by ToxinZangoose - 2
[1.21.1] Casting Projectile > Place Block deletes Spell Book
#1513 opened by SolskaTCR - 0
[Feature Request] Serene Seasons support for Plants/Crops/Saplings/Etc
#1512 opened by v3xed-v0id - 4
Ars Nouveau Block Duplication Glitch (Leap Glyph - Gravity Block Duplication)
#1511 opened by SuperFurias - 2
Projectile going in the wrong direction - Craftoria
#1510 opened by MuriloGhignatti - 2
Containment Jar, Spell Book trapped inside jar
#1509 opened by SuperFurias - 2
Cant join server.
#1508 opened by Taknax - 0
Lightning glyph doesn't activate lightning rod
#1507 opened by YocyCraft - 1
crashes after making the harvest glyph and cant start back up
#1505 opened by thefirstromy - 1
New version of AN for 1.21.1 has broken Projectile glyph
#1504 opened by uhloin - 1
Grates can still move waterlogged blocks
#1503 opened by YocyCraft - 2
crash with new version
#1502 opened by VaporeonScripts - 1
Mycelial Sourcelink uses wrong value in saturation calculation (1.20.1)
#1500 opened by Dominus-Sicarum - 0
Whirlisprig flower flickering
#1496 opened by YocyCraft - 1
Grates can move or destroy waterlogged blocks
#1494 opened by YocyCraft - 1
Ars Nouveau Break Spell breaks Waystones that are set to Unbreakable
#1493 opened by Silverbolt666 - 0
Cost of spell is not displayed when editing spell screen opened
#1492 opened by YocyCraft - 0
Rotating spell turret can't rotate
#1491 opened by YocyCraft - 0
Suggestion: Pantomine can be used on spell turrets
#1490 opened by YocyCraft - 1
Creative source jar.
#1489 opened by RIExJonny - 0
Incompatibility with Supplementaries mod
#1488 opened by asrieldashie - 1
ConcurrentModificationException
#1487 opened by deuli - 0
Compatibility issue with Integrated Dynamics
#1486 opened by uhloin