Issues
- 1
Beam breaks when moved using pistons (requires Quark)
#1 opened by TheDeviantCrafter - 0
Rename shrink/growth modules to wide focus/narrow focus
#2 opened by TheDeviantCrafter - 1
Make force module movement more smooth
#3 opened by TheDeviantCrafter - 0
Z-fighting artifact when beams interesect
#4 opened by TheDeviantCrafter - 1
Allow the force upgrade to move players
#5 opened by TheDeviantCrafter - 0
Add descriptive tooltips
#6 opened by TheDeviantCrafter - 0
Allow color and layer modules to combine in more interesting ways
#7 opened by TheDeviantCrafter - 1
Show how many omnidirectional pointers are linked to each pointer
#8 opened by TheDeviantCrafter - 1
Server Crash
#9 opened by EMyGuy - 1
Request - Mirrors
#11 opened by Chassx2 - 1
Broken Activated Block leaves beam behind.
#10 opened by Chassx2 - 0
Reflected beams start at the end of original beam, no matter whether original beam stops at mirror or not
#14 opened by DavidQF555 - 2
[1.18.2-1.11.1] ConcurrentModificationException + server crash when chunk w/ aimed beam is unloaded
#16 opened by nicwatson - 0
Mirror projects the beam after the projctor is turned off
#19 opened by jaws2002 - 0
Crashes when on a vs2 ship
#20 opened by JustSnowfox