Issues
- 2
Passive mobs constantly run around at night
#18 opened by turabian-luvr - 1
Ticking entity crash in dedicated forge server
#19 opened by ohhhhhmyg0d - 1
Crash with Alex's Mobs
#20 opened by AlexModGuy - 1
[Compatability] Mob hit sound is changed when installed with CriticalLib
#48 opened by ChiefLogan3010 - 1
[1.20.1]The mob using new bow AI cannot plan its escape route well
#49 opened by v191949v - 1
[1.18.1] Server Crashes when attempting to load this mod
#22 opened by NJL5390 - 1
[1.16.5] AI Incompatibility with Crossbow AI providing mods, causing Crossbow holding enemies to be unable to fire due to inconsistent Goal ticking
#23 opened by Kaleidio - 0
1.18.2 compat
#24 opened by celsiusqc - 2
Crash when attempting to view Buckler recipe with JEI
#25 opened by cosmicgelatin - 1
Using a Buckler on a mount (horse in this case) will collide with and damage the mount.
#26 opened by cosmicgelatin - 4
[1.16.5] Cats will attack villagers regardless of "all mobs attack villagers" configuration settings.
#27 opened by Kaleidio - 1
Animal night find a shelter switch? MC 1.16
#28 opened by Accidey - 1
[1.19.2] Buckler shield not usable in contact with rain
#30 opened by msgicbeans - 3
[1.18.2 - Big Brain V1.5.3 Forge V40.1.80] - Spyglass is Crashing Player from Modded Server (Doesn't Crash Client).
#31 opened by Jusey1 - 2
[1.19.2] Crash on launch caused by Big Brain
#32 opened by GoldenDarius - 0
Villager fence gates and work tables recognition issue
#33 opened by Lumpy69 - 1
crash while during mojang loading screen. latest big brain ver forge 1.19.2
#35 opened by kaairu - 2
[1.19.2] Crash on launch
#36 opened by Plutonicwave - 2
[1.19.4] - Client Crash with Kobolds Mod's Skelebold
#37 opened by Jusey1 - 3
Mobs getting stuck in corners?
#38 opened by Gantros - 1
How Do I Enable All Mobs To Attack Villagers?
#39 opened by BeansOnButter - 1
traveling to a dimention makes melee attacks from the player do nothing
#40 opened by dipshitter - 2
Villagers refusing to close doors?
#41 opened by Gantros - 1
[1.20.1 fml] Entities randomly perform jumps
#42 opened by Cixon - 1
Can you pls make 1.7.3 compatible with Forge 47.1.3?
#45 opened by xXMolgadoGamer01Xx - 1
[1.20.1] Lag with Big Brain once more mobs show up, maybe has something to do with parkour?
#43 opened by BugmanBugman - 3
[1.20.1] Crash with 1.7.3 on server startup
#44 opened by BugmanBugman - 1
Crash Client
#46 opened by DonorKrovi - 4
Starting the game crashed!
#47 opened by Qee1y - 0
[1.20.1] Unused Sound Events
#50 opened by Sandriell - 1
Something about EntityEventEyeHeight
#51 opened by Nekkok - 0
"Animals seek shelter?" makes them gather at mountain peaks
#52 opened by EthanWatsonGH - 2
NoClassDefFoundError: EntityEvent$EyeHeight - NeoForge for 1.20.1
#53 opened by dogonotoughen - 3
Game grinds to a halt with 1.20.1 and Mobfarms
#54 opened by Unrepentant-Atheist - 3
Server timing out
#55 opened by schindlershadow - 0
Setting target of Pillager null may cause null pointer exception.
#56 opened by GrassCarp-CAOYU - 1
Crash on SMP, but not on Singleplayer
#2 opened by Boymann - 0
Unnamed LootPool?
#3 opened by Klaaf - 2
Pillager Server Crash
#4 opened by WenXin20 - 1
Description: Ticking entity
#5 opened by Thoddius - 3
Crash related to the "Find Shelter" from Big Brain 1.2.0.
#7 opened by Jusey1 - 1
Some suggestions on "find shelter"
#8 opened by pwigary - 0
Breeding Twilight Forest wild boars with Big Brain installed yields 1 baby wild boar and a litter of vanilla pigs
#9 opened by AeiouEnigma - 1
Client using Crayfish's Guns no longer has ADS
#11 opened by Kaleidio - 2
server
#10 opened by GnomTocha - 0
Minor problem with pillager's behaviour
#12 opened by gglobensky - 1
Suggestion
#14 opened by KingDynamite - 0
NO SUGGESTIONS ON THIS GITHUB PAGE
#15 opened by seymourimadeit - 3
Piglin Brute Buckler crash.
#13 opened by Hail99wasd - 1
Buckler Crash when using it on mobs and mobs using it on players.
#16 opened by RangerSpade