![FarLands](https://media.forgecdn.net/avatars/thumbnails/192/578/256/256/636864504043415137.png)
Issues
- 3
move Far Lands to a custom generator type
#1 opened by geniiii - 0
add UI for configuring Far Lands
#2 opened by geniiii - 0
port to Forge
#3 opened by geniiii - 1
attempt to fix (at least the major) floating point precision errors
#4 opened by geniiii - 0
clean up messy variable names
#5 opened by geniiii - 4
Causes severe issues when run on a fabricloader server [19w13b]
#7 opened by steampunko - 3
Crash Upon Clicking Options Menu
#8 opened by AJMFactsheets - 8
Certain particles still use incorrect floats
#9 opened by muzikbike - 2
Mob spawning appears to be broken
#12 opened by muzikbike - 3
Enchantment tables still use incorrect floats for player detection
#10 opened by muzikbike - 2
Falling sand renders incorrectly
#11 opened by muzikbike - 2
Allow terrain to generate and work out to x/z = +-9,223,372,037,854,775,807
#13 opened by muzikbike - 1
Changing coordinate scale does not affect End generation
#14 opened by muzikbike - 1
Teleporting to extreme heights freezes the game
#16 opened by muzikbike - 2
Text goes off the screen
#15 opened by muzikbike - 2
Fix sounds being broken at high distances
#17 opened by muzikbike - 3
Holding backspace in the coordinate scale modification boxes does not delete multiple characters
#18 opened by muzikbike - 4
Coordinate scale modification does not seem to move selector noise
#19 opened by muzikbike - 2
Option to remove the upper limit for terrain generation in the Nether and End
#20 opened by muzikbike - 2
Allow light to work out to x/z 2,147,483,647 or beyond
#21 opened by muzikbike - 1
Particles from brewing stand lose precision
#22 opened by muzikbike - 1
Rain renders oddly depending on player position at high x/z coordinates
#23 opened by muzikbike - 1
Rain/snow renders stretched out at high Y coordinates
#24 opened by muzikbike - 1
Translucent block rendering messes up at high coordinates
#25 opened by muzikbike - 2
Crashing
#26 opened by triarawn - 2
Minecarts with chests generated in mineshafts suffer from precision loss
#29 opened by geniiii - 2
Crash on startup (19w44a)
#30 opened by muzikbike - 4
Unable to get working in 1.14.4
#31 opened by vonshep - 5
Can you edit the .jar file, so you can make the estimated lands closer?
#32 opened by average911 - 2
Remove floating point precision error fixes that have now been implemented into the game
#33 opened by muzikbike - 1
Remove the minimum and maximum limits for potion effects
#34 opened by muzikbike - 2
Customisable sea levels
#35 opened by muzikbike - 2
Update to Minecraft 1.15
#36 opened by geniiii - 0
Particles from leaves during rain lose precision
#37 opened by muzikbike - 1
Configure coordinate scale values independently for x and z
#38 opened by muzikbike - 2
Make more terrain noise generators configurable
#39 opened by muzikbike - 1
Configure coordinate scale values per dimension
#40 opened by muzikbike - 2
crash on world load (1.14.4)
#41 opened by ashencloud