Issues
- 4
[1.12.2] BetweenLands World Compat for mob spawning
#110 opened by Morpheus1101 - 1
[SUGGESTION] Tweak all existing mobs and future mobs to use biomedict definitions for spawning
#111 opened by Sunconure11 - 4
1.12.2 Night Vision ring strobing sky
#112 opened by raltus - 0
Grimoire of Gaia config not working / compatibility issue
#116 opened by Vionai - 2
new version(1.6.9) breaks Baubles render
#120 opened by lordfriend - 1
[1.12.2] server Crash for unknown reason.
#117 opened by lordfriend - 2
Loot tables not initialized at world load
#118 opened by Luke616 - 2
Client error log related to Minotaurs
#122 opened by theron61 - 0
Alraune Mob
#123 opened by coldReactive - 0
Possible Memory leak
#125 opened by hellwolf95 - 2
Exploding Goblins Crash the Game
#127 opened by SirAron111 - 2
Dimension blacklist ignores prop mobs
#126 opened by AstralScourge - 1
[Model mistake report] movement of Ender Dragon Girl's legs
#52 opened by dragon-evol - 0
GoG mobs not droping loot when killed by other mod minions.
#53 opened by okuuegg - 3
Possible mob spawner issue
#54 opened by Bargonzo - 1
[enhancement] Male Mobs
#55 opened by Aaron082001 - 1
Source code doesn't compile without baubles api
#56 opened by Azarius1799 - 3
Every time I load the new mod beta this happens. (Warning, crash log.)
#61 opened by ThisJustInLocal - 2
Incorrect burn time in fuel tooltips
#62 opened by Lykrast - 8
Hostile mobs spawn in mushroom island
#69 opened by skydark - 5
Archer Minotauros texture is missing
#64 opened by BlueWither - 7
Dedicated server crash when hitting a minotaurus
#65 opened by Not-February - 2
What's the config file name for 1.12.2?
#66 opened by ThisJustInLocal - 4
Dedicated server crash upon player login
#67 opened by Not-February - 4
Crashes in the End
#73 opened by moonrushy - 2
Dryads AI causing server crash
#78 opened by kara2810 - 3
Crash-report
#79 opened by OldKingisdie - 5
May we please have a discord?
#77 opened by ThisJustInLocal - 1
"Daylight passive" setting not working
#84 opened by pirone2 - 14
[Suggestions] Mob's inherent sound
#85 opened by BlueWither - 5
[Suggestion] Dimension spawning blacklist
#80 opened by Mike-U5 - 4
Block whitelisting config for better compatibility with Biome mods.
#81 opened by pirone2 - 2
Conflict with Thaumcraft
#87 opened by Kinkypie - 7
[Suggestion] Define mob loot via loottables
#88 opened by wormzjl - 5
Invisible Minotaurus
#89 opened by KorDum - 6
Ticking entity crash when around Minotaurus.
#93 opened by kradlyn - 1
Faulty aggressive mobs AI
#91 opened by progfz - 2
Monsters can interact more with players.
#92 opened by MokoBlack - 9
Siren doesn't implement setSwingingArms (i.e. func_184724_a), causing a crash
#94 opened by bbbbbbbbba - 9
Crash around Selkie
#95 opened by Excaliburning - 2
Siren cause crash: EntityGaiaSiren.isTarget()Z is abstract
#96 opened by KorDum - 0
Compatibility with GOG and Overlord
#97 opened by MokoBlack - 1
1.12.2-1.6.7 Possible conflict with Coherent Villages
#99 opened by kreezxil - 4
Disable vanish potion effect in config
#100 opened by KorDum - 2
[mod compatibility with Morph] Game crashes when holding the right-click button in the form of ranged mobs (solution provided)
#101 opened by dragon-evol - 8
Costume of monster
#102 opened by MokoBlack - 2
[Suggestion]Enhance the combat books
#103 opened by MokoBlack - 5
Some mob's weapon are invisible
#106 opened by MokoBlack - 1
Some GoG mobs especially the big and strong ones are immune to “electroblobs wizardry mod” magic.
#107 opened by SirAron111 - 2
[Suggestion] Please add spawn pack size to config options
#109 opened by Rosethorns