Issues
- 1
Suggestion: Deliver building materials to the job site not the builder's hut
#5057 opened by Snoopydude - 5
Create notification when pirates have been dealt with
#5056 opened by PowerSchill - 2
Signs and vines confuses colonists
#5055 opened by silentsouls - 1
Reposition issue - 1.15.2 - minecolonies-1.15.2-0.11.948-universal
#5053 opened by deadspidervenom - 1
Minecolonies saving then crashing
#5052 opened by 99skyline - 1
Unreasonable hospital/illness design
#5051 opened by tcz717 - 2
Town Hall Build Preview Not Matching
#5050 opened by DerrickHarrigton - 0
Research not progressing
#5049 opened by Snoopydude - 3
Pirates on .948 absolutely impossible in singleplayer
#5048 opened by wolfsilver00 - 5
AI Issues. 1.15.2 - 11.938-BETA
#5047 opened by deadspidervenom - 15
Pirates' Consistantly Crashing Server
#5046 opened by Yourname942 - 3
How to cancel construction of Decorations ? (i.e. Big_Well)
#5045 opened by Kasilyn - 6
Petrified oak slab recipe
#5044 opened by DiabolosMan - 8
Deliverymen not picking up stuff from racks in miner
#5043 opened by outnampichtim - 11
no Barbarian Raids
#5042 opened by Xologamer - 10
Minecolonies keep closing my game
#5040 opened by Aaladytoonice - 2
Crash related to obtaining Dye from flower after starting the minecolonie with supplycamp in inventory
#5039 opened by MineMP - 1
Texture bug with optifine
#5038 opened by tannermc201 - 0
Client Crashes when placing supply ship/camp
#5037 opened by AlluringSilver - 1
MC-TechColonies Server keeps kicking me off
#5036 opened by SadHorizion77210 - 7
Smelter being delivered one fuel/ore at a time
#5035 opened by NilsMoller - 2
warehouse repair issue
#5034 opened by bloodyraoul - 3
Miner goes and becomes afk in the middle of the city/town. Not afk in townhall, citizen hut, or Miner hut, and she will go home to sleep, then return to her spot.
#5032 opened by DylanSchneiderman - 8
Lumberjack not doing anything after getting a axe. 11.938-BETA
#5031 opened by deadspidervenom - 0
Windyhill upgrade problem
#5030 opened by Sh4dowAxe - 4
Suggestion: Have global patrol area for all guards in barrack
#5029 opened by DiabolosMan - 11
Guards housing should count as classical citizen hut housing
#5028 opened by DiabolosMan - 6
Max 1 level 6 per branch not shown before
#5027 opened by DiabolosMan - 4
Ticking entity
#5026 opened by Fatherjuan - 3
[Suggestion] Translatable citizen names
#5025 opened by Ampaex - 2
Lumberjack still getting stuck in leaves
#5024 opened by MatthiasMann - 3
Windyhill upgrade.
#5019 opened by Sh4dowAxe - 1
Crash on building placement in ATM5
#5018 opened by CptKjrk - 2
Windyhill upgrade
#5017 opened by Sh4dowAxe - 2
[Suggestion] Allies and guard caravans
#5015 opened by Ampaex - 1
Citizens maxed at 25, won't go beyond
#5014 opened by mcfindlay - 6
[Suggestion] Option for showing the building limit
#5013 opened by Ampaex - 1
Can't build mechanic
#5012 opened by Kao713 - 1
1.15.2 Minecolonies crash while placing building
#5010 opened by Grimlorc - 12
Supply camp placement is trying to place on half slab/less then half slabs.
#5009 opened by ZephyrWindSpirit - 4
Resource Reload Failed after placing Supply Wagon
#5008 opened by Iskandos - 3
Nordic hospital misplace
#5007 opened by lebanni - 418
Schematic Issues
#5006 opened by lunadragnstar - 1
Miner issues
#5005 opened by lunadragnstar - 5
Barrack Tower issues
#5004 opened by lunadragnstar - 1
Unable to Build Fortress L3 farmer as it requires composted dirt but research to build composter requires a L3 farmer
#5002 opened by svnrex2019 - 2
https://wiki.minecolonies.com/ is down
#5000 opened by TheJokingHydra - 1
Crash when Placing first building
#4999 opened by TalosStudio - 2
University research says "Too low building level" despite having the building level
#4998 opened by sweg4552 - 1
University research shows wrong level
#4994 opened by Obbay2