Issues
- 5
Add indicator for missing energy required for operation
#217 opened by johalun - 1
Distribution Module in 'pull' mode stops if anything is in the buffer.
#202 opened by kalutro - 2
Stack Upgrade interferes with Regulator Augment
#203 opened by drinkerofchai - 4
Modular router not working
#204 opened by mattba10 - 12
Activator Module in attack mode should use a sword in the buffer slot
#206 opened by Bendzsike - 1
XP Fluid Type Support
#207 opened by IZeeLikeEyeZee - 1
Modular Router Issue with Capuring Enchant
#211 opened by AlmightyAnubis - 1
[Feature Request] Make Modular Router blocks opaque
#209 opened by CarlSmotricz - 2
Dropper Module issue
#210 opened by Rithenar - 1
Crafting Breaker Module on new versions of Modular Routers only crafts Iron Pickaxe version no matter what input Pickaxe is used.
#214 opened by QuickBASIC - 2
Breaker module toggle to pick up or NOT pick up items broken.
#212 opened by Gameswithjohn - 1
ATM9 0.2.31 Server Console Spam.
#213 opened by Blucid - 1
Unowned player modules cause a NullPointerException
#215 opened by mazunki - 1
server crash when opening gui for modular router
#218 opened by alfredhdahl - 2
[Feature Request] Block Placing with Range >1
#199 opened by EisigesEis - 0
[Feature Request] Fluid Distributer module
#200 opened by bigtruckin78 - 2
Activator module wont work with Awakened supremium watering can
#201 opened by IWinGames1 - 1
Redstone Detection & Transmission
#219 opened by Rectorian - 1
Fluid transfer doesn't work properly when using Ender Tank together
#220 opened by LeeJiyong9999 - 2
Activator Module + Xpetrified Orb: Somewhere for the XP to go?
#221 opened by TFenby - 5
Energy Puller Module & Reverse Energy Distributor
#222 opened by Hxllandz - 1
mystical agriculture Scythe only harvest one block using modular router with activator module
#223 opened by NOOB69af - 1
RMB holding simulation for Activator Module
#224 opened by JWTHDYTWA - 1
Enhanced sequence line (Branching)
#225 opened by JWTHDYTWA - 2
Support Fabric
#228 opened by April-Creator - 4
[1.21] NeoForge Crash on server startup
#229 opened by NielsPilgaard - 10
Neoforge Changes
#231 opened by Kevin-Marsh - 0
Activator module deletes armor when putting armor onto an armor stand
#230 opened by Duckyz95 - 0
Selecting Template Frames with Camouflage Upgrade and installing it causes Crash.
#232 opened by Lemonjuce13 - 3
Router with scythe interaction with claimed chunks
#233 opened by VoidTest - 0
[Feature request] Add left click to the Activator Module
#234 opened by SouDescolado - 3
Distributor Module doesn't select targets.
#235 opened by Kazuhiko-Gushiken - 6
Vacuum Module with XP Augment doesn't work.
#236 opened by Kazuhiko-Gushiken - 3
NBT filter (subset or exact mode)
#237 opened by laundmo - 0
Regulator Augment does not work with Puller Modules
#238 opened by Toklo23 - 0
[BUG] The more Modular Routers I have chunk loaded, the slower each one goes.
#240 opened by DizzyDJW - 1
[1.21] [Neoforge] Routers do not recognise Ars Pedestal/Platform inventories
#239 opened by ffuentesm - 0
[Feature Request] Allow regulator augment to determine which of the two inventories should be regulated
#241 opened by Jack-McKalling - 1
ATM 9 Vacuum Module filter doesnt work
#245 opened by abdullamu - 1
Router GUI goes blank when the block updates
#242 opened by MuteTiefling - 1
modular routeur crash the game
#243 opened by RobinErza - 0
Filtered Round Robin Reading Bulk Filter
#244 opened by ForstLM - 2
Sync upgrade doesn't work in singleplayer
#246 opened by hinyb - 4
Energy-Saving Mode Fails to Trigger Automatic Operation on Item Detection
#249 opened by gjmhmm8 - 2
Inspection filter doesnt work correctly
#248 opened by Popchip9 - 1
hide beams and floating items
#250 opened by Dryelo - 1
Unable to see/modify transfer rate in Fluid Modules
#252 opened by MuteTiefling - 1
Hard-Coded words
#255 opened by momo-i2 - 0
[1.21.1] null pointer exception
#256 opened by momo-i2 - 1
Redstone Signal Distributor Module
#259 opened by mikuhl-dev