Issues
- 3
Incorrect cable rendering with sodium
#26 opened by Garagoth - 1
[Suggestion] Bitwise to normal redstone gates and other gate suggestions.
#28 opened by BohemianHacks - 4
[SUGGESTION] Built-in computercraft integration
#30 opened by DJj123dj - 1
[bug] repeater placement crash
#31 opened by ZKlack - 2
[Suggestion] Fabric support
#32 opened by PatentOwl - 2
[BUG][NeoForge 1.21.1][Mod Compatibility] Use of Bumblezone and Continuity Together Breaks Wire Textures in MoreRed (THIS IS NOT RELATED TO SODIUM)
#51 opened by CraftyZombie - 2
More Red automatically adds JumboFurnace mod
#33 opened by logan-mcduffie - 1
Support for 1.20.4
#34 opened by Sharparam - 2
[Suggestion] Add a configuration to disable Jumbo Furnaces
#35 opened by omgimanerd - 1
[Suggestion] Bundled cable multiplexer
#36 opened by WildE-dev - 0
Broken JEI GUI textures
#40 opened by DinnerBeef - 2
Server crashes
#39 opened by SubordinalBlue - 5
[SUGGESTION] Item to make redstone-related blocks water-proof
#41 opened by donmor - 1
[NeoForge 1.21.1 Suggestion]: Add REI support
#42 opened by vizthex123 - 6
Sodium breaks cable connections visually.
#43 opened by Vartis - 1
[Bug] CC:Tweaked does not seem to be able to get bundled cable input colors from MoreRed correctly
#44 opened by robedpixel - 3
Old versions on Modrinth
#45 opened by Alter73 - 1
strange behavior while assembling and disassembling valkyrien skies contraptions
#49 opened by nikita-III - 1
[bug?] red alloy wires render incorrectly with Sodium
#46 opened by avi-0 - 1
A full Chinese-simplified translation
#47 opened by CannotLoadName - 2
[Bug] Placing pipes next to a pipe network which items is being transported in may cause client crashes
#48 opened by CannotLoadName - 1
Cable is correctly connected functional, but visual is not.
#50 opened by korAPUcard - 2
[BUG][NeoForge 1.21.1][Mod Compatibility] Use of Supplementaries and Continuity Together Breaks Wire Textures in MoreRed (THIS IS NOT RELATED TO SODIUM)
#52 opened by CraftyZombie - 2
[Suggestion] Red Power-Style cables?
#1 opened by LordMZTE - 3
v1.0.0.0 : Diode outputs strong signal strength 15
#2 opened by OfficialStamper - 1
Wire posts should be invalidated on chunk unload
#4 opened by Commoble - 1
Wire Posts have strange connection behaviour when adjacent to redstone dust
#5 opened by Commoble - 0
Make red alloy tag more consistent with other mods that use red alloy tags
#6 opened by Commoble - 1
Plinths, posts, gates, etc. could be waterlogged
#7 opened by Commoble - 3
Insane TPS lag caused by MoreRed
#8 opened by ViRb3 - 2
- 0
onItemUse mixin is missing important checks before calling getStateForPlacement
#10 opened by Commoble - 1
post and pressure plate behavior. 1.16.4
#11 opened by demethan - 4
Wires and cables can't be powered with lever
#13 opened by nikita488 - 2
Create a potentiometer/resistor
#14 opened by augustoeliezer - 1
Feature (?): Framed Network Cable for Vertical Runs
#15 opened by papaworld - 1
[Suggestion] Integration with Create mod
#16 opened by alpharou - 1
[1.16.5-2.1.0.1] Diode doesn't update blocks
#17 opened by Zerahn - 1
[Request] Counter
#18 opened by Pentasis - 3
Add ComputerCraft support, particularly for the bundled signals
#19 opened by Commoble - 1
Red Alloy Wire not connecting.
#20 opened by goldern - 2
getting colored network cables or signal to emit strong signal
#21 opened by DoomSquirter - 2
Add an option for no loss cables or a bundled cable repeater
#22 opened by Legion7766 - 2
Excessive block updates with bundled cables
#23 opened by SquidDev - 7
Server Freeze when Red Alloy Wire is used with Redstone Dust
#24 opened by ClaudiusMinimus - 1
[Suggestion] Gauge and switche compatibility please
#25 opened by ExDomino