Issues
- 0
Add Chest recipe from Lumber per 1.7.10
#173 opened by GreyMario - 2
Underground caveins occur randomly while walking on surface [11.0.49]
#170 opened by MsgLosers - 1
Rare case, thirst UI doesn't update [11.0.49]
#169 opened by MsgLosers - 1
Trees can float in air without block underneath [11.0.49]
#168 opened by MsgLosers - 1
Blocks fall horizontal when not supported by beam
#165 opened by Red3Tango - 0
Skills
#163 opened by alcatrazEscapee - 0
Armor Mechanics
#160 opened by alcatrazEscapee - 2
Animals:
#159 opened by alcatrazEscapee - 0
Pit Kiln / Placed Item rendering is incomplete / missing for Huge size items (i.e. quern base)
#157 opened by alcatrazEscapee - 1
Clay grass looks out of place in dry grass areas
#153 opened by alcatrazEscapee - 1
Bug on TEBloomery.java line 97
#152 opened by DisasterMoo - 2
Collapsible blocks falling into same spot
#151 opened by Red3Tango - 0
neighborChanged on raw stone blocks broken, makes breaking blocks pop as if in the silk touch effect
#149 opened by DisasterMoo - 1
Food Heat Bug 1.7.10
#147 opened by HellFireBro - 3
Fluids are goddammed broken
#146 opened by alcatrazEscapee - 2
Players in Peaceful mode can get thirsty
#142 opened by muzikbike - 0
TerraFirmaCraft Torch uses stone sounds
#141 opened by muzikbike - 0
Clay ingot mold recipe only outputs one mold
#140 opened by muzikbike - 1
Starting to work clay shows gear equipped in subtitles
#139 opened by muzikbike - 1
Adding straw to pit kilns in creative mode consumes the straw
#138 opened by muzikbike - 0
Z-Fighting When placed items are covered by straw
#137 opened by muzikbike - 1
Supports (Horizontal and Vertical)
#135 opened by alcatrazEscapee - 0
Log piles should not close immediately when depleted
#134 opened by muzikbike - 0
Nitpick with grass slowing players
#133 opened by muzikbike - 0
Fruit trees
#131 opened by muzikbike - 0
Armour models are incorrect
#130 opened by muzikbike - 1
Small vessels should show contained items
#129 opened by muzikbike - 1
Berry bushes
#128 opened by muzikbike - 1
Grain processing
#127 opened by muzikbike - 4
Various missing face culling arguments on certain blocks
#773 opened by muzikbike - 1
Tool crating recipes should be made shapeless
#125 opened by muzikbike - 4
Plants can be placed in inappropiate climates
#124 opened by muzikbike - 1
Drinking water requires that a block be targeted, not the water itself
#123 opened by muzikbike - 7
Water plants create air pockets
#122 opened by muzikbike - 2
Wood-dependent signs
#121 opened by muzikbike - 1
Block state that determines the half of a tall grass block inconsistent with vanilla nomenclature
#120 opened by muzikbike - 3
Vanilla bugs with crop placement
#119 opened by muzikbike - 3
Sequoia trees can be partially floating
#118 opened by muzikbike - 2
Sounds for falling unstable blocks
#116 opened by muzikbike - 0
Fire starters are stackable
#115 opened by muzikbike - 0
Fire starters do not take damage when lighting pit kilns
#114 opened by muzikbike - 0
Hoes tilling dirt makes no sound
#113 opened by muzikbike - 1
Isolated stone blocks dropping
#112 opened by muzikbike - 3
Certain blocks drop items in creative mode when they aren't supposed to
#111 opened by muzikbike - 0
Players in creative / peaceful mode can get thirsty
#108 opened by muzikbike - 1
Crash when creating debug world
#107 opened by muzikbike - 0
Log pile "axis" block state is unintuitively named
#106 opened by muzikbike - 2
Rock Knives do not take damage when breaking grass
#105 opened by muzikbike - 0
Ore items generating on ground are full-sized
#104 opened by muzikbike - 1
Log piles do not follow normal block placement rules
#103 opened by muzikbike