Issues
- 2
[Content Patcher] beta: error loading building assets
#267 opened by Pathoschild - 1
[Skip Intro] Farmhand's game crashes if host exits by using the close button in the title bar
#268 opened by danvolchek - 1
[Content Patcher] beta: asset load loop when loading XNB files
#269 opened by Pathoschild - 1
[Data Map] Lag with Accessibility Map
#264 opened by RuiNtD - 1
[Tractor Mod] Add cost configuration to increase difficulty
#265 opened by Ecksters - 1
[Automate] Bee houses only produce wild honey when outside of the farm
#273 opened by danvolchek - 3
[Automate] [Suggestion] Add Input/Output pipes to Sheds to allow Automation through Sheds
#274 opened by iMagic16 - 2
[Automate] Support content packs
#277 opened by Pathoschild - 1
[Content Patcher] Going to sleep won't work when loading house edits
#278 opened by Acerbicon - 2
[Content Patcher] per-save configuration
#279 opened by Pathoschild - 1
[Tractor Mod] beta: player sprite flickers when using tool on tractor
#276 opened by Pathoschild - 1
[Automate] Refresh machines when chest name changes or floor is placed
#280 opened by Pathoschild - 1
[Lookup Anything] Custom Farming Redux machines not drawn correctly
#282 opened by Pathoschild - 2
[Automate] fix crabpot performance issue
#281 opened by Pathoschild - 3
[Lookup Anything] show Custom Farming Redux recipes
#283 opened by Pathoschild - 1
[Fast Animations] speed up bus
#284 opened by Pathoschild - 2
[Automate] Error Processing Machines
#289 opened by damonmensch - 1
[Content Patcher] add letter/flag condition
#286 opened by Pathoschild - 1
[Data Maps] add Better Junimos support
#292 opened by Pathoschild - 3
[Data Layers] add support for Prismatic Tools scarecrows
#300 opened by Pathoschild - 1
[Data Layers] add harvestable crop layer
#299 opened by Pathoschild - 1
[Automate] Signs as manufacturing instructions
#302 opened by mathuin - 2
Add a shortcut to scroll between chests in a category
#303 opened by erinthorn - 3
[Automate] add local storage indexes
#307 opened by Pathoschild - 1
[Lookup Anything] fix luck display for Special Charm
#309 opened by Pathoschild - 3
[Content Patcher] add range conditions
#308 opened by Pathoschild - 2
[Content Patcher] add NPC conditions
#310 opened by Pathoschild - 2
[Content Patcher] remove Action: Load validation and restrictions
#311 opened by Pathoschild - 1
[Automate] some machine animations not reset when emptied
#312 opened by Pathoschild - 1
[Tractor Mod] infested mine levels don't spawn ladder if tractor is present
#313 opened by Pathoschild - 2
[Content Patcher] add current player conditions
#314 opened by Pathoschild - 1
[Tractor Mod] support hoeing dig spots
#315 opened by Pathoschild - 1
[Content Patcher] detect broken dialogue
#316 opened by Pathoschild - 2
[Content Patcher] add dynamic tokens
#319 opened by Pathoschild - 1
Update for Stardew Valley 1.3.29 and SMAPI 2.8
#321 opened by Pathoschild - 0
[Fast Animations] speed up end-of-day animations
#323 opened by Pathoschild - 1
[Content Patcher] support conditional maps
#324 opened by Pathoschild - 1
[Content Patcher] support multiple target values
#325 opened by Pathoschild - 1
[Content Patcher] remove patch prevalidation and restrictions
#326 opened by Pathoschild - 5
[Lookup Anything] Using the mod breaks the villager tab
#327 opened by Tminus1 - 1
[Tractor Mod] support garden pots
#328 opened by Pathoschild - 1
[Content Patcher] add token for wallet items
#329 opened by Pathoschild - 1
[Content Patcher] add windy weather to token
#330 opened by Pathoschild - 1
[Crops Anytime Anywhere] create mod
#331 opened by Pathoschild - 2
[Data Layers] add machine overlay to highlight empty vs processing
#332 opened by MouseyPounds - 1
[Tractor Mod] scythe should harvest bushes
#333 opened by Pathoschild - 4
[Tractor Mod] - Tractor can place seeds on squares with sprinklers on them
#335 opened by compro01 - 1
[Lookup Anything] look up cabins
#334 opened by MouseyPounds - 1
[Fast Animations] add support for harvesting and tool use
#337 opened by plasticpal - 6
[Tractor Mod] add a headlight
#336 opened by plasticpal