Issues
- 1
missing jewelcrafting specialization info
#61 opened by Cr42yC4r1 - 1
- 2
- 2
No player named '<itemid>' is currently playing.
#57 opened by Phiir42 - 9
LUA error when opening work order or profession page
#56 opened by hollo6 - 2
Incorrect auto-answer item levels
#55 opened by RosskoCholakov - 1
Error when crafting some Azureweave Expedition Packs
#54 opened by sehra - 3
LUA error when opening work order or profession window
#53 opened by hollo6 - 2
[Blacksmithing] Black Dragon Touched Hammer bonus
#52 opened by Discomanco - 1
Elemental Leather patterns not accounting for Primordial or Elemental skill points in Simulations mode
#49 opened by augustritchie - 7
SpecData.lua:240: attempt to index local 'nodeInfo' (a nil value)
#47 opened by biacz - 4
Required materials API
#46 opened by biacz - 0
Test
#45 opened by derfloh205 - 0
Test
#44 opened by derfloh205 - 1
The bonus "inspiration" from "Sagacious Incense" seemed to have been applied twice in simulation mode
#41 opened by SanjoSolutions - 5
Bug: incorrect profit calculation when pressing "Use Best Quality Reagents"
#40 opened by kylejrp - 2
Feature request: price override - not less than
#38 opened by Dmitrijgal - 1
ReagentOptimization.lua:310: attempt to index field '?' (a nil value)
#37 opened by Ookami313 - 2
Crushing/Prospecting No Longer Supported?
#36 opened by Exsol-bit - 1
Life-Bound Leatherworking Recipes not recognized
#35 opened by jordanritzie19 - 1
Some issues with Inscription
#34 opened by Dece11 - 1
A little suggestion about future enhancement
#33 opened by Rolfeg - 1
Mousing over items in dungeon journal causes lua error
#32 opened by Phiir42 - 4
CraftSim shows different base skill than base UI for goblin alchemist
#30 opened by JH0Ni-github - 1
Lua error when opening mining/herbalism window without knowing refine herbs/ore
#29 opened by Phiir42 - 2
Feature request: No price source found, just as I want it
#28 opened by AddonWhiner - 3
Tooltip info added twice
#27 opened by filliph - 3
Feature suggestion: consider safety component quality picking for finding the combination of the materials with the lowest price
#26 opened by AkiKonani - 3
The "reach inspiration breakpoint" feature seems to sometimes suggest too low quality materials
#25 opened by AkiKonani - 1
Add simulation for recrafting of items you do not currently have in your inventory
#23 opened by zikziko - 1
Stable Fluidic Draconium quality differences
#22 opened by mckamyk - 1
Top Gear widget does not show correct Multicraft bonus
#21 opened by comiluv - 1
Material Bonus capping incorrectly in Sim Mode?
#19 opened by shaunwoodruff - 1
Simcraft error on Recraft
#18 opened by tes724 - 3
LUA error when opening craft window (first time per session/reload)
#17 opened by Ilmoran - 1
Lua error in ProfitCalculation:30
#14 opened by artazika - 2
Lua error in DataExport:456
#13 opened by filliph - 3
recipeinfo
#10 opened by Saijimon - 2
feature request: reset settings and custom strings to defaults
#8 opened by Casperjamin - 1
including smart average buy price for crafting cost
#6 opened by Casperjamin - 1
Maximum reagents for a craft should be expanded
#5 opened by manovotn - 0
DataExport.lua:62 throws an error on Recraft panel
#3 opened by Znuff - 2
Some recipes throw an error in StatweightCalculation.lua:93
#2 opened by Znuff - 3