Issues
- 5
Backport to 1.16.5
#48 opened by superloach - 1
Using Resourcepacks such as New Default+ causes the game to get stuck loading
#47 opened by FighterX9 - 11
Infinite loading times
#46 opened by t0mtee - 1
Connected Textures not working even with Indium installed.
#45 opened by SamhitApple - 11
Duplicate texture-based CITs are ignored when non standard native models are supplied
#44 opened by JuceInUse - 7
Items don't change appearance in inventories and on the hotbar
#42 opened by SplendidAlakey - 1
Not compatible with 1.17
#41 opened by Smolax - 6
Incompatible with Colormatic
#40 opened by Feranogame - 2
Type=armor CITs not working
#39 opened by fogggyhead - 1
Add an actual `README.md`
#38 opened by NatoBoram - 1
Publish releases on GitHub Releases
#37 opened by NatoBoram - 4
[Bug/Request] Potentially add support/better error catching for uppercase letters and in general
#36 opened by TBlazeWarriorT - 3
Resource Reload Fail on seemingly "Non [a-z0-9/._-] character"
#35 opened by Zetsphiron - 0
Properties for damage and stackSize dont support open ended ranges
#34 opened by SHsuperCM - 4
Cant apply textureOverrideMap when model is specified
#33 opened by SHsuperCM - 14
[Bug] Some properties do not work correctly
#32 opened by Anfauglir-Jakob - 3
Play with identity based caching and lazy caching for slower computers
#31 opened by SHsuperCM - 0
Item texture property is ignored if a matching model exists in the folder
#30 opened by SHsuperCM - 0
Path resolution not considering different namespaces properly when attempting to add prefix
#28 opened by SHsuperCM - 32
Cannot specify server-supplied enchantments(EcoEnchants) in cits
#27 opened by RevengeLordOfMaj - 1
Game crash when trying to render an enchanted book in inventory
#26 opened by kamild1996 - 12
Matching display name requires specific json format
#25 opened by SirSebi - 3
texture.bow_pulling_{0,1,2} not implemented/broken
#24 opened by boerdereinar - 1
Cosmetic Armor Support doesn't support Elytras in Cosmetic Slots
#23 opened by Alkiasan - 0
Link to modrinth on CF page
#22 opened by MenacingPerson - 1
Add github actions
#21 opened by MenacingPerson - 1
Cannot resolve path for model/texture with a path containing the assets/minecraft/ directory.
#20 opened by boerdereinar - 0
Rewrite sub item system
#19 opened by SHsuperCM - 5
When items is not defined, optifine's implementation assumes the properties file name is the target item
#18 opened by boerdereinar - 7
Compatibility with Cosmetic Armor Fabric
#17 opened by Alkiasan - 1
Support for json files that change the held position/scale of custom item textures
#16 opened by Lieutenant2014 - 17
CIT Type Enchantment
#15 opened by SHsuperCM - 1
Make broken paths config remove the mixin completely when not used
#14 opened by SHsuperCM - 4
Redesign type and condition registry internally
#13 opened by SHsuperCM - 0
Rewrite CITParser properties discovery
#12 opened by SHsuperCM - 1
Support for optifine Anim name space
#11 opened by AlsoSylv - 1
[Question] varied mob textures support?
#10 opened by OtherMongrel - 2
Consider preventing broken resourcepacks from loading
#9 opened by Madis0 - 3
Chokes on assets with spaces in filename
#8 opened by MeeniMc - 1
Semi-Broken with Color Corkination on alpha 0.4.3
#7 opened by AlsoSylv - 2
Does not work with Ghoulcraft's CIT
#6 opened by ChapperNi - 0
Any chance for a 1.16 version?
#5 opened by ChapperNi - 7
Crash after clicking "Configure"
#4 opened by Fate-EX - 12
Packs that contain broken paths(spaces, special characters, capital letters) wont load
#3 opened by Pottedplant530 - 1
json models not allowing relative paths
#2 opened by SHsuperCM - 5
nbt not checking name/lore without full json
#1 opened by Flogah