Issues
- 2
Map layers in item frames are broken (+transparent fonts issue)
#1398 opened by Felix14-v2 - 3
Font breaks when shader is on
#1399 opened by issac4892 - 9
Can't disable vanilla fog
#1402 opened by kingarthur0975 - 1
1.17+: Non-overridden shaders write to the shader depth buffer
#1403 opened by coderbot16 - 5
Iris ignores passed-in vertex normals, messing up smooth shading
#1406 opened by haubna - 2
Transparency issue with water
#1407 opened by WhiteYeeyeeMan - 2
First-person Model: The blocks under the player are light/dark.
#1397 opened by Lolothepro - 11
everything too much blurry !? i cant see just a blur
#1431 opened by Ahmedgxgames - 3
Shader options?
#1433 opened by RealFX-Code - 2
When Kappa Shaders Are Active The Entire Screen Is White
#1409 opened by GabeHanby - 6
Flywheel is not supported
#1414 opened by weegeeluigi - 2
Program linking errors are not properly caught, causing OpenGL log spam
#1412 opened by Lolothepro - 1
The liquid behind the glass is rendered incorrectly
#1413 opened by shenjackyuanjie - 2
Reflections on Seus PTGI HRR 2.1 (Glass and Water) break when using textures above x16 resolution
#1418 opened by Vir7ualll - 2
1.17+ YoFPS/Vector-Shader/Oceano 3.0.1: The shadows under the entities are not correct.
#1427 opened by Lolothepro - 1
Not correct leaves rendering on macOS
#1420 opened by haaddii - 0
Ensure that uniforms are clamped to reasonable value ranges if needed
#1421 opened by coderbot16 - 3
centerDepth is being sampled at the wrong time
#1422 opened by coderbot16 - 0
Various UX issues regarding shader disabling & shader configuration
#1423 opened by coderbot16 - 1
Allow creation of 1D & 3D images for image load/store
#1424 opened by coderbot16 - 0
Line numbers for shader pack compilation errors are wrong
#1425 opened by coderbot16 - 2
Fishing rod hooks to other users' rods
#1428 opened by orvitpng - 1
Shadow quality toggle.
#1429 opened by googlescientificnameforapig - 3
Separate entity batching
#1430 opened by HyperSoop - 1
Iris crashing while loading worlds/realms/servers
#1467 opened by 5hinySylveon - 0
Should have `gbuffers_` programs available for lightning and dragon death beams, perhaps end portals as well
#1439 opened by coderbot16 - 1
Figure out how to deal with extended vertex attributes not being available
#1440 opened by coderbot16 - 2
Pipe crash (modern dynamics, carpet, redstone spam)
#1441 opened by StockiesLad - 6
Using the latest generated build of iris (iris-mc1.18.2-1.2.5-pre-619ad432) causes vanilla tweaks bushy leaves to bug out
#1447 opened by Funtimes909 - 1
More working shaders to add to supportedshaders.md
#1448 opened by mutageneral - 3
Jelly Word : The effects in water are not present (fog)
#1445 opened by Lolothepro - 4
Entity motion vectors are not implemented, causing major blurring with entities in SEUS PTGI HRR 3.0
#1446 opened by coderbot16 - 3
1.18.2 Enchantment Glint and World Border not rendering (Sildurs Enhanced Default / TEA Shaders)
#1454 opened by Flohp2 - 1
[IMMERSIVE PORTAL] Iris crashes the game when two Nether portals face each other.
#1449 opened by Lolothepro - 2
[IMMERSIVE PORTAL] When the fallback system is only active in the Nether and a Nether portal is in the field of view, hand rendering is not activated.
#1450 opened by Lolothepro - 4
Text on signs with glow ink doesn't appear correctly
#1452 opened by Aeldit - 0
TME/Chocapic's V6: The end does not work [java.lang.IllegalArgumentException: Framebuffer must have at least one color buffer]
#1453 opened by Lolothepro - 0
Game suddenly crash, can't get back into the server at all
#1457 opened by heyitsavery - 3
Iris 1.2.5 made texture that uses RenderType.eyes() a bit darker
#1458 opened by SteveKunG - 1
Iris 1.2.5 causes weird dots with the xali's Enhanced Vanilla resource pack
#1460 opened by Sea-Kerman - 4
Some shaders do not work with Iris
#1461 opened by Lolothepro - 2
edi's shaders : Water has no effect
#1462 opened by Lolothepro - 1
Potato Shaders crash the game
#1468 opened by StereoMadnessss - 2
Something is wrong with the transition between the fallback system and continuum 2.0.4.
#1469 opened by Lolothepro - 0
Idea: Use Batched Entity Rendering to avoid building entity geometry twice for entities visible in both the main pass and shadow pass
#1470 opened by coderbot16 - 0
The current patcher does not handle gl_FrontColor and gl_BackColor properly
#1471 opened by coderbot16 - 0
Reloading & toggling shaders in game shouldn't report success if the pipeline fails to compile
#1472 opened by coderbot16 - 1
1.17+: DOF-Shaderpack does not work with Iris 1.2.5
#1473 opened by Lolothepro - 14
Iris + sodium crashes before startup on 1.19
#1475 opened by minecat10904 - 4
Incorrect rendering of running water on ice
#1476 opened by ZechariahB